Both Viper and Pheonix are great offensive agents as they can easily put a lot of pressure on point by using their abilities which makes it easier for the team to plant the bomb. However, Viper's ultimate ability can single-handedly move an entire team on to the point, whereas Pheonix's ability is more selfish and gives him a second life. Outside of their ultimate abilities, Viper and Pheonix share similar abilities so their ultimates are the deciding factor when choosing an offensive h
Brimstone's Ultimate Ability is his Orbital Strike. Activating this is almost identical to how you activate the Sky Smoke; the difference being instead of dropping smoke from the sky, you're dropping giant death lasers. This does heavy damage over time, so if an enemy doesn't hightail it out of there immediately, they're going to be watching the rest of the round from the spectator cam
A great addition to VALORANT would be the recording of more stats, especially in relation to the Agent's special abilities. Some stats that would be nice include how many heals a player has successfully completed and the number enemies they have slowed, shocked, or even caught in a tripw
Since VALORANT is a new game, everyone is learning the best practices for weapons, maps, and team compositions. While players should explore every Agent, their abilities, and the weapons available via personal experience – there is still a ton of information to be gleaned from watching top streamers and competitive play
Here is where VALORANT deviates strongly in theme from CS:GO and ventures into Overwatch territory. Each character, Pixelated Cosmetics known as an Agent, has their own backstory with abilities that border on the supernatural to match their personality. Phoenix, unsurprisingly, is all about fire and the potential ability to respawn when elimina
Omen's Dark Cover is comparable to Brimstone's Sky Smoke in which the shadowy figure fires a black smoke cloud and it will land at his marked location. Dark Cover is capable of traveling through walls, similar to his Paranoia ability. Making Omen's ability to place Dark Cover nearly limitless. This move has incredible versatility during a match and allows the character to provide some solid visual cover. In conjunction with Omen's other abilities, Dark Cover can provide some sneaky synergy with Omen's toolkit. However, be aware that Dark Cover shoots from the same plane as you are standing. So if you wish to place it on high ground you will need to stand on high ground before firing the cl
Finally, Omen's Ultimate, From the Shadows, allows the shadowy character the ability to teleport anywhere on the map. As he is teleporting a shadowy version of Omen will appear, and if that figure is shot, his teleport is canceled. Omen can use this ability to flee, attack, flanks, or simply shift to a better position during a match. Making it one of the best Ultimates in the game and work perfectly in his arsenal. This move is incredibly useful and can be combined with some of Omen's other moves to provide some useful across map movement opti
Similarly, we know nothing about VALORANT's meta. If you thought you were already an expert on VALORANT and its tactics, guess again. Viewers of the tournament saw what were considered the "stronger" teams lose to "weaker" teams who had a better grip of the game's early m
VALORANT began its closed beta last week and there is no doubt that the game will be a hit. For players looking to dive into the newest tactical FPS, there is quite a bit of useful information to know in order to avoid simple mistakes and grow in skill. Comparisons online are being made to CS:GO , Overwatch , and other FPS games. In a sense, there are similarities or borrowed concepts, but VALORANT is ultimately a beast to learn in its own ri
Omen's Paranoia is a rather unique move in the game. It allows Omen to fire a large shadow ball style attack that travels through walls and cover. If it connects with an enemy it restricts their ability to see, as if they were in the apex of a Smoke-ball. This allows Omen the ability to limit an Enemy's ability to see him and his team move towards or away from a given locat
The core four of Sage, Cypher, Brimstone, and Breach dominated the event. Mostly every team ran this composition, choosing Sova for the fifth spot if they wanted more information, Omen if they wanted utility or a duelist (Pheonix, Raze, Jett) if they wanted more dam
Some players have noticed that walking and shooting don't affect a player's aim. This is so unrealistic since in real life, literally any movement can alter the aim of the weapon and its accuracy. As of now, skill seems optional since running at someone while your gun is on full auto somehow works better than methodically lining up a heads
The trio of crashies, AZK and brax, along with CS:GO stars Tyler "Ska" Latham and Jonathan " EliGE " Jablonowski dominated their opposition this tournament, proving themselves worthy of being some of the first pro VALORANT players signed to a team. As the competitive scene becomes more and more clear, T1, along with their rivals Sentinels and Gen.G, are looking as though they may be the early teams to be b