Each character's Core Skills need to be leveled up using Higher Dimensional Data from the Expert Challenges. These are minibosses that cost 40 stamina and will reward the material based on level . Team composition is not as important but gives a slight advantage. What is more important is the level of the team challenging the boss. Fortunately, Core Skills are not very expensive to level up, as even the later stages only need four to eight of the specific materi
There's a lot to like about _Zenless Zone Zero _ ; as can probably be expected from a HoYoverse title at this point, the game has top-notch visuals, exceptionally stylish presentation, and a level of consistent polish that even some of the industry's biggest games can often fail to achieve. But, even putting aside some of the game's more obvious negatives, like the controversial TV traversal system or the typical HoYoverse gacha grind , there's one core aspect of the game that I think holds back its (admittedly very flashy and stylish) combat.
If you are going to go inside the hollows of Zenless Zone Zero Ao3 Zone Zero , you’re going to need the best of the best. Each available, playable character is dripping with amazing combat skills and incredible style as you fight to defend yourself and the citizens of New Eridu. No matter who you pick, you’re bound to have a good t
While it's always worth trying out different team compositions in Zenless Zone Zero to see what works best for your individual playstyle, two of Koleda's best teammates are Ben Bigger and Anton Ivanov . Because all three of these Agents belong to the Belobog Heavy Industries Faction, they'll benefit from their Core Skill Additional Abilities which boost their damage out
A heavy weapon user that doesn’t feel slow, and has excellent crowd control in combat? Yes, please! Soukaku is a part of Section 6, a frontline special ops unit specializing in traversing the hollow areas for secret missions. However, you wouldn’t be blamed if you didn’t believe it at first glance. Soukaku is a master with her giant flag-like sw
The unfortunate reality for even the best mobile games is that phone screens aren't that good at emulating an actual controller . For any game that needs buttons to perform actions, those buttons have to be present on the touchscreen - meaning that they have to both take enough space to be easily pressed, but also leave enough empty space so that the game itself is still visible. As a result, the standard for any mobile action game is to cram all the buttons into one corner, with a mock joystick for controlling movement in the corner across from them.
You can always switch out Anton for Grace Howard if you prefer her combat style or if you don't have access to Anton yet. She's an Anomaly Agent with an especially high Attack stat, making her an excellent Shock damage dealer, and she also benefits from sharing the same Faction as the rest of the Zenless Zone Zero characters mentioned h
The computers in the Scott Outpost Interior host Hollow Zero mode, inside a tent near the entrance to the location. This mode is separated into zones with multiple stages of various difficulties that you can explore. Every area you investigate is either filled with enemies to defeat in combat or puzzles involving monitor screens that you'll have to solve to move forward to unlock other zo
Piper’s small stature hides the fact that she is a whirlwind of pain as she spins across the field like a rogue Beyblade out for blood. Piper’s spin builds up stacks of power, which causes the physical anomaly to stack on your intended target, which can both cause some serious damage and activate corruption in the proc
You can customize what kind of rewards you can receive at the end of your fight, and Denny is one of them. You can earn a sum of 30,000 per run, and as you level up and increase the difficulty, you’ll be able to earn even m
It might not seem like a huge amount, but if you’re lucky you might be able to cash in some good Denny for very little effort. Everybody knows that Scratch Card Mania is the real gacha game all al
As a fan of character action games, there's a lot that I appreciate about ZZZ , especially in terms of aesthetic and music, but I also can't help but feel like the game's combat is held back by being designed for mobile platforms . Especially for an action game, it's important to consider how many inputs are available to the player - and having to design the game to make it playable on a phone means that there's a restrictive limit on the amount of available inputs per character, and consequently, a limit on how complex any single character can be.
**Later levels and modes in Zenless Zone Zero also ramp up the difficulty ** , making enemies more aggressive, varied, and numerous. As I progress further into the game, there are fewer periods of "downtime" when I'm simply just repeating the same basic attack chains, because the game has started to require me to be more mindful of enemy attacks. I wish there were more attack chains or skills, but what is there is flashy and satisfying to use, and for some characters, basic attacks and skills can interact in interesting ways.