As far as the RDA is concerned, Pandora is rightfully theirs to do with as they see fit and the Na'vi are overstepping boundaries, a lot like historical colonialism. Like many real-life corporations, the RDA has a history of over-valuing profits at the expense of others. They were already causing mass pollution on Earth with their lunar factories, and they aren't opposed to destroying Pandora's ecosystems for the sake of mo
Interest in Pandora was initially motivated by the RDA's interest in unobtainium, a mineral that was extremely valuable on Earth. Acquiring unobtainium in sufficient quantities to profit required extensive mining operations. This drove a lot of their conflict with the Na'vi, who were not particularly fond of the RDA claiming Pandora as their own and ruining its ecosyst
The first thing I noticed when jumping into the game was how much of its control scheme and gameplay mechanics feel transplanted from Ubisoft’s long-running Underrated Open World Games-world series. I can pull back a bow similarly, or sprint forward to clamber up platforms in ways that feel almost identical. You can’t shake the similarities, so much so that it wouldn’t be a stretch to label Frontiers of Pandora as a licensed side project, one that takes an existing universe and applies the Far Cry model to it.
The Ultimate Edition is the only version of Avatar: Frontiers of Pandora to not have a physical release, only being available on digital storefronts. This set includes all of the digital content seen in the Limited and Gold Editions, as well as a digital artbook and a further " Ultimate Pack " consisting of both the Special and Limited Edition's Sarentu cosmetics combi
And I think that when we got those two working together and you were just flying, and we got the floating mountains to be there because these are pretty huge things that are detached from the terrain. But technically there was some work to get that to be performant. That was a huge part, when you can just fly all over the map, I would
One member of the RDA has been identified thanks to Ubisoft's gameplay reveal: John Mercer, the man responsible for the player character's predicament . Information about Mercer is currently scarce, but it is known that he oversaw the Na'vi kidnapping operation. He seems to be a high-level executive, possibly taking over from Selfridge. Although his exact role in the story is hard to ascertain, it is a fair assumption that he will be a major antagon
The RDA also has an extensive range of non-military equipment, a lot of which could be described as bigger, more advanced versions of machines used in modern construction and mining such as excavators, bulldozers, and dumptrucks. Both automated and manually-operated vehicles are used in the goal of mining unobtan
As mentioned before, each of the Na'vi clans resides in one of the different Pandora biomes. The Na'vi are well-adapted to their environment and often have differing physical traits as a result of their surroundings. Clans also differ greatly in culture, though will often put aside their differences in order to fight a common en
And I think there are these milestones when we have our very first cutscene that we got in. It was with Etuwa, who is one of the lead characters in the game, an Aranahe. She's the Tsahik of the rainforest clan that you meet early on in the game. I still remember that. That particular cutscene doesn't exist because we changed the script slightly, but I remember that very, very well when I saw that. So getting the performance capturing and doing that was amaz
Screen Rant interviewed the creative director of Avatar: Frontiers of Pandora Magnus Jansen to discuss bringing new depth to James Cameron's world, balancing danger and beauty, and what will surprise fans most about the g
And I saw in another interview, you described the world as beautiful and dangerous, but not aggressive. Can you explain a little bit more about what you mean by that and why that's such a core part of this world's des
Magnus Jansen: I really love the banshee and the way we made it like a really special companion. Of course, you can pet it, but it has a favorite food, for instance, that you don't know about. And it's randomized for all players, so all players will have a different favorite food, and then you have to feed it. And you get to name it, and then you call it that name. You get to pick how it looks, and then you get to dress it up. And that sounds childish, but it is childish. I love it. I love that you get to play with it like that. So I think the banshee is truly a joy at all times. And then you talk to it when you fly, and it's like you say, "Good job Floof," or whatever you decided to name it. [Lau
As to be expected, the new clans of Avatar: Frontiers of Pandora will also have their own sets of special skills, many of which will be passed down to the player. The Aranahe clan is known for weaving clothes and fabrics, and will be the tutorial for players learning how to hunt and fly. In the Upper Plains, players will be able to learn how to tame Direhorses thanks to the Zeswa clan. The Kame'tire clan are known for their skills at healing, though due to their mysterious ways, what they'll be able to teach the player may remain unknown for the time be