For the most part, Arthur presents himself as the ideal Western protagonist. He's a strong and stubborn man who knows his way around horses as well as firearms. Throughout the game's narrative, players come to understand how empathetic and human Arthur is among a cast of toxic masculinity and sinn
It always feels a little bad when the games central villain outlives the game's protagonist. The fact that Arthur Morgan perished before Micah did won't ever sit right with fans. That doesn't mean the story wasn't told correctly or the events were bad, but rather it was done so well it made the players feel something. Great storytelling isn't meant to leave the audience happy or fulfilled, its job is to make them feel something. The moment an audience feels that means they've become invested in the story and have been fully immer
While Arthur wasn't an educated man, he had a way with words that could make a room fill with laughter. He loved and was loyal to those around him, but tended to show it through a rough exterior filled with insults or jokes at someone's expe
If you played Grand Theft Auto V than you're likely familiar with Trevor. He may seem like a psycho, and Palworld Lawsuit that's because he's a direct reflection of the typical GTA players who go around causing chaos. In many ways, Micah is the Red Dead Redemption equivalent to this very thing. He represents the worst of the worst when it comes to the player base. When you give those types of people representation and the spotlight, it could, in turn, make them feel as though their actions are not only justified but apprecia
He has a conversation with Sister Calderon where he communicates his fear of dying a troubled man. He ends his conversation with her by saying "You're too smart for me sister. I guess...I'm afraid." The fear in his voice is something gamers all can relate to when facing mortal
As the Van Der Linde Gang begins to fold, Arthur makes it a point to make John understand he needs to protect his family. After arguing about Dutch and what the next move is Arthur hits John will a definitive truth when he states, " Be loyal to what matte
Players who decide to go after much larger animals like Elk, Boar, or even Bears will find themselves at a severe disadvantage if they try to use the bow or varmint rifle though. For larger animals, players will probably want to use a scoped rifle. It will allow them to pick off these creatures from great distances before they can run away. It is imperative that the correct weapon is used for each hunt to ensure that the meat and hide are in the best condition possi
As retribution for helping Marston, members of Williamson's gang set fire to a barn at MacFarlane's ranch. Upon realization that there were horses still stuck inside, John attempted to help. He climbed up the side of the building and got in through a window. Once inside, he opened the barn door and got all of the horses out saf
The Moonshiner business is a lot less profitable when playing with friends. Anyone helping the Moonshiner will only receive 20% of the proceeds from a sale. Also, players will receive only half of the experience when completing deliveries or distill
Players can also sell any pelts or meat that they acquire for some quick cash at local stores. This is actually a great way to earn money early on in the game, which in turn will allow Arthur to purchase better weapons or upgrade the gang's camp. Pelts can also be used for personal upgrades for Arthur as w
While players could just hunt whatever they find out in the wilderness, sometimes they will be trying to hunt a specific animal. In order to do this, it is imperative that bait is used to attract animals to the player's location. To increase the chances of specific animals appearing, players will need to travel to areas of the map where those animals are more common. Animals will be drawn on the in-game map in the areas where they can be found. If players are seeking out big game though, it is best to drop the bait and hide where the animal can't see to prevent being attac
Most people understand the ties between Arthur and John Marston, or either of them and Dutch Van Der Linde. The connection that's not often talked about is the one between Sadie Adler and Micah. At the beginning of the game, he's the one who points out Sadie's home as a point of interest. This cascades into the series of events that follow, but it ties him to her from the start. That's why it's so fulfilling when she's there with John when they take out Micah and make him draw his final breath in the snow-covered mounta
Whether Bert’s habits are healthy or not is up for debate, but it’s undeniable that he can get players out of a tough spot at any time. A fun fact is that he's almost always holding a bottle of moonshine upon delivery, which means that he has not run out from previous deliveries and instead simply prefers to keep his moonshine inventory well stoc