A soldier with a fully loaded assault rifle could potentially attack eight times in one turn, and players would have to manually activate every attack. Thankfully, Musashi thought of all the suffering gamers out there and made this simple UI change that adds a Lost Autofire option , permanently, to the action bar. Sit back and relax as hordes of Lost are cleared out with two simple cli
Lots of turn-based games feature loads of weapons. A new one, RAM Pressure, features over 100 different weapons to fight aliens with. After a few add-ons or other mods, managing new weapons in the XCOM loadout screens got to be maddening at a certain point, particularly if using Musashi’s RPG Overhaul. So, the man himself took to the keyboard once again to bring players the Tactical Armory UI m
After proper research and construction, the augmented body parts will be applied to the wounded soldier. Their appearance will change, and you best believe extra benefits may come from having a metal torso — like a regenerating shield, for instance. It’s a fun mod that not only fits with the aesthetic and mood of the SLG game forums but adds an interesting way to boost the viability and skill set of soldi
The core thrill of seeing a squad erupt from 'Overwatch' to let barrages loose on an unsuspecting enemy is augmented by the new tweaks to Squaddie classes. The standards remain (Sniper, Grenadier, Specialist), but the 'Assault' class has been replaced with the fearless and furious Rangers. And before player assume the name means these fighters are ranged characters, realize that sprinting across a battlefield to unleash a sword attack point-blank has a distinct melee feel. The turn-based gameplay remains the same (although clearly increased in difficulty), leaving the fiction to inform the meaning of the mechanics - scrounging alien technology, attacking research centers and extracting assets - and in turn, letting the desperation of the campaign amplify the story ramificati
Since the aliens and Advent soldiers in XCOM 2 can pack quite a punch, it's only fair that your soldiers can return the favor. Unique weapons, armor, and abilities can be earned to take back Earth. Skills, in particular, massively impact the game. The skills your soldiers can learn are based on their class, meaning having varied classes in a squad is essential. Here are the best skills you need in your team in XCOM
As the rescued and restored Commander, the player takes on a challenge and campaign that is, in many ways, an inverted form of the original. Now operating as the resilient infection the aliens posed previously, the gameplay, mood, desperation, and constant threat of failure and death have been completely twisted. The main difference is the element of surprise: allowing players to operate unseen prior to attacks, scouting enemy forces, planning and executing ambushes, fundamentally changing the complexion of the standard miss
Engineers and Scientists are the most valuable rewards players can get in XCOM 2 and should be prioritized over any other. After unlocking the Black Market, it is important to check every month whether any can be purchased. These purchases cost Intel, which makes it a valuable resource in XCOM 2 . Scientists dramatically increase the speed of any research. Engineers are key to upgrade and maintain almost everything at HQ. Players should also aim to have at least one Engineer clearing debris for more rooms at all ti
Sectopods are huge bi-pedal mechs used by ADVENT troops. These tanks on legs can kill an entire squad with its Wrath Cannon if the player is foolish enough to keep them grouped. The Wrath Cannon fires a particle beam, which is three tiles wide, across the battlefield damaging every soldier in its path. The Sectopod can also extend itself upwards; this increases the range of its weapons and allows it better accuracy against elevated soldiers, and soldiers behind cover. The Sectopod also has a very high armor and health ratings- so don’t expect it to fall eas
These robotic horrors can mean death to entire squad if the player is not careful. Cyberdiscs have very strong armor and a lot of hit points; this is made worse for the player by the presence of drones that can repair Cyberdiscs. Their main cannon will usually kill a soldier without heavy armor. Cyberdiscs can also lob grenades across the battlefield; which means seeking cover isn’t as effective against them. Lastly, don’t get too close or a Cyberdisc will use their "Death Blossom" attack that does severe damage in a 360°
The most important aspect of surviving Ironman is undoubtedly pod management. Ideally, players should aim to pull one pod at a time. One of the best ways to lose a squad is to have the last member advance, reveal a pod, and have the enemies take a full round of actions before players can react. To avoid being at the mercy of enemies in XCOM 2, it is important to use blue movement when advancing, and dash only when it is certain that no pods will be inconveniently revea