Arthur and the Van der Linde gang end up having several other interactions with the two families over the course of the game. Hosea and Arthur attempt to sell moonshine to the Braithwaites that they recovered from the Lemoyne Raiders; the Braithwaites agreed only on the condition that Arthur and his pals give it out for free at the Rhodes saloon. Since the saloon is owned by the Gray family, it was a not-so-discreet way to detract from their business. The Braithwaites later ask the Van der Lindes to burn down the Gray’s tobacco fields, only for the gang to also agree to steal the Braithwaites’ horses in return for payment from the Grays. At the time, neither family seemed to realize the Van der Lindes are playing both si
Choosing a good location for the shack is important because moonshine can be damaged during transport. Places like the Grizzlies have too many bumps and winds on the roads, and product will be damaged along the route. Tall Trees and The Heartlands have the flattest roads , making deliveries a lot easier. Bayou Nwa is a great location too, although the foggy bayou is not exactly the most aesthetically pleasing location in R
Most of the time, these deaths are well intricated into the story and character development. Sometimes, though, the deaths can lead to controversy among gamers as they come out of nowhere or don't live up to the built-up hype. Major spoilers will fol
To complete this challenge, players will need to kill three enemies with throwing knives in under ten seconds. Theoretically, it is possible to throw knives in quick succession, but players will need to be very adept users of the throwing knives to make that happen. The easiest way to complete this challenge is to use dead eye mode and then set up three headshots simultaneou
The Van der Linde gang does business with both families and never really takes a side in their feud. Rather, Arthur Morgan and his associates use the rivalry to their own advantage, which ultimately explodes in their faces later on in the game. However, it wouldn’t be an accurate representation of the wild, wild west if things didn’t get a bit ro
Arthur Morgan, although stoic and somewhat reserved in person, is much different on the page and in his head. He writes long, eloquent paragraphs about the situations he finds himself in, and Elemental Flexibility although the game does show the player these entries when they pertain to big story events there are many, many more which appear that Red Dead Redemption 2 never tells the player about. Arthur writes about strangers he counters, small interactions he has with NPCs, and even draws interesting items and locations he discovers throughout the g
John's crude, rudimentary drawings aren't just those of an uneducated criminal, but instead come across as the emulation of a younger sibling, like a person desperate to show that they can also provide a service despite a lack of experience or training. John's acceptance of his own faults and limitations is a trait his character has embodied since the beginning of Red Dead Redemption , and while his frank and blunt nature often leads to tense situations and comedic moments it's the fleshing out of his character in Red Dead Redemption 2 which truly completes Rockstar Games' tragic Wild West tale, one which ends with John's death and his son Jack Marston following in his footsteps despite all efforts to the contr
However, this was ultimately the beginning of their long-standing feud. In 1806, Lucille Braithwaite told Douglas Gray the location of a significant sum of gold. She also gave him permission to take the gold in order to fund abolitionist groups. Douglas then took the Braithwaite gold, as well as gold from his own family, leading both families to believe the other had stolen the money. With no family willing to admit guilt (and the full truth seemingly never coming to light) the families were locked in a bitter feud that lasted until their dem
The Grays originated as British Loyalists in Scotland, who snitched on Jacobite supporters during the 1745 uprising. The family eventually uprooted and moved to North America a year later. Their lives were under threat after Jacobites began hunting down and taking revenge on British informants, so when they eventually made their home in Scarlett Meadows in 1957 the family lied about their past and made it appear as though they had been pro-Jacobite during the conflict. The Grays eventually found financial success in the slave trade by mass-producing cotton and toba
The convoluted time-traveling of Bioshock Infinite reveals that the main antagonist is one and the same as the protagonist. In order to stop Comstock from being born, Elizabeth drowns Booker, effectively eliminating the game from existe
The roles are a good source of cash and gold for players who want to earn quick money. The Moonshiner is fascinating; being the only role with a set of story missions . The Moonshiner role is slow-paced and rewards patient outlaws who stop and smell the flowers. Developing the right strategy, picking the right upgrades, waiting for the right customer, and maximizing profit are the characteristics of a successful Moonshiner. Here are 10 tips every Moonshiner should k