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Baldur's Gate 3: Best Fighter Class Build

MadgeWilloughby 2025.11.08 06:06 조회 수 : 0

Finally, at tenth level, Giant Barbarians gain access to Mighty Impel. This allows them to throw any creature that is medium-sized or smaller, regardless of their weight, as a bonus action while enraged. The throw range is fixed at 9m/30ft, which usually results in better range when throwing heavy creatures (unless your character has used an Elixir of Cloud Giant Strength to reach 27 Strength).

Players choose their Fighter Subclass at Level 3, which can completely change how combat is approached. Though Fighters may lack the raw power of a Barbarian, the class' ability to stay alive in combat and control the battlefield from the front lines makes them a great addition to a party lacking melee specialists.

Barkskin Armour (12 AC + DEX, Medium Armour, Rare): Despite its middling initial AC boost as a Medium Armour, its Forest Aegis effect that bumps the gear into 16 AC makes this a worthwhile addition to a Bard's arsenal. Not to mention, its Advantage to CON Saves also make it safe to wear at any range.

Constitution 16 (+3): As the game’s primary determinant of Hit Points, Constitution should become paramount for the support-based Bard. CON should be equal to or as close to CHA as possible regarding stat distribution.

Repelling Blast, on the other hand, doesn't improve the damage of Eldritch Blast. Instead, it gives it the ability to push targets by 4.5m in the opposite direction they are hit. Be sure to position the Warlock correctly so that enemies hit can be reliably pushed off of ledges and into chasms practically for free.

The Sorcerer is one of the most volatile Classes in all of Baldur's Gate 3 thanks to their wild spells and ability to use Metamagic to enhance their spellcasting skills. Sorcerers are at their best when they put all of their effort into maximizing their damage output, which the Draconic Bloodline subclass offers in spades.

The path of Giants allows a Barbarian to channel the primal might of giants, growing in size and amplifying their strength. Initially, at third level, the Barbarian's rage becomes "Giant's Rage." This increases their size by one category when entering rage and doubles their rage bonus on throwing attacks (though a bug currently locks this bonus at +4, even at level 9 when it should be +6). They also gain the Thaumaturgy Cantrip, and the ability "Vaprak's Greed." Vaprak's Greed will increase the Barbarian's carrying capacity by a quarter.

As a support sub-class, the Life Domain Cleric can deal damage when it needs to, but most of the time players will stay far from enemies and close to their teammates, ready with a buff or a heal when needed. The Disciple of Life passive gives a bit of extra healing with each spell cast, and can even heal themself with each cast at later levels.

Each day, players get eight Dice to spend on these abilities, each of which uses just one. Of the choices presented to players, Menacing Attack, Pushing Attack, and Riposte are the ones players should prioritize first, though Riposte can be replaced with Rally if your party lacks healing .

At sixth level, Giant Barbarians gain Elemental Cleaver. This allows them to add acid, cold, fire, lightning, or thunder damage to their weapon while raging, and also adds the Thrown property to their weapon when used. Additionally, weapons under the effect of Elemental Cleaver will be returned to your hand immediately after being thrown, allowing for greater flexibility in throwing weapon builds. The elemental damage behaves like a damage rider when throwing the weapon, meaning the elemental damage is boosted independently by things like the Rage buff, Tavern Brawler, or the Ring of Flinging. This allows you to achieve much higher damage than expected with weapons enhanced using Elemental Cleaver.

At level 8, the Wildheart gains "Land's Stride: Difficult Terrain." This prevents difficult terrain from reducing their movement speed. They gain a second Animal Aspect at level 10, choosing from the same list.

The Berserker Subclass pairs exceptionally well with the "Gloves of Uninhibited Kushigo", which boost the damage dealt by improvised and thrown weapons. Used in conjunction with Enraged Throw, this can allow the Berserker to further dish out damage using whatever's close to hand. All Barbarian Subclasses will also get plenty of use out of the "Wrath" magic items, which allows them to build up a stacking damage bonus by taking damage and raging. These consist of the " Linebreaker Boots ", " Bloodguzzler Garb ", " Enraging Heart Garb ", and " Cap Of Wrath ."

Upon creating a Fighter character in Baldur's Gate 3 , players are asked which Fighting Style they would like to follow. There are six choices: Archery, Defence, Duelling, Great Weapon Fighting, Protection, and Two-Weapon Fighting.

Updated April 6, 2025 by Erik Petrovich : Patch 8 for baldur's gate Photo mode Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Warlock build in BG3. The Great Old One Warlock is still the best Warlock build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Great Old One Warlock guide to learn the best Warlock build tips, what makes the Great Old One such a powerful subclass for the Warlock, and other information that will help you min-max your Warlock character. This Warlock build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Warlock, including both potions and elixirs, in the Equipment section.

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