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Another major shift from previous games in the Diablo series is how players will interact with the map, with a larger focus on open-world exploration and permanent changes that happen once an area has been cleared of opponents. Barriga describes the design of the world as filled with content driven by the main story but also much that can be discovered along the way through exploration. Breaking away from only doing the main story will allow players to check out new areas, to develop their crafting, or to PvP. While the crafting system has not been detailed much so far, we are excited to see how it plays into the long-term progression of the g

Another option would be to artificially lower the usefulness of the market by limiting the number of items that a player could wear that were purchased on the Auction House. In Diablo 3 , players could trade for everything they needed, acquiring all their armor, weapons, rings and necklaces as well as gear for their followers without ever fighting a single demon. A limitation of two to three items worn at a time by players would force players to actually play the game, but also help provide an option to locate an elusive missing set piece or two.


A major part of development in Diablo IV requires the team to have access to methods of quickly and easily testing designs in game to see if they work, or if they need to be scrapped entirely. To do this, blocking out, or "grayboxing" levels lets the team create areas with only the most basic of visual components to try out their id


Wrath of the Righteous is precisely what fans were looking for, with the systems of this title being refined to the T. This, coupled with the game's great story and memorable characters, makes the game a worthy follow-up to Kingmaker in every


Releasing on July 19, As Dusk Falls is an interactive drama adventure game that utilizes a unique art-style that combines both still images and animation. Although objects such as cars are animated normally, each character's movements are portrayed as multiple still-images that are meant to mimic graphic novels. Though potential players are divided about this design choice, it's obvious that This Broken Money Glitch style has made the game stand out at le

One option would be to adopt a system of progressively rarer currencies in the same way that Path of Exile does. That game has a completely different method of in-game trading, but there is no denying that it is deep, complex, and satisfying. At the highest levels of play, players would have the chance to slowly earn the rarest of currency needed to spend at an Auction House, rather than simply grind for gold.


Full visual customization of the characters would be great. Not only would it allow players to really make their playable character their own, but it could also add to more variety in the multiplayer scene, with different takes on each character making multiplayer team-ups feel uni


While this means that players will have the opportunity to join groups frequently, there is also no obligation to do so, as Barriga says, "It’s worth calling out that while some coordination is helpful during these events, you are never forced to join a party." Players will be able to join an event in progress if they so choose, claim their reward, and continue their way in a way that should feel seamless, if the developers succeed in their g


Another major concern, especially with Diablo IV going open world, is the game morphing into a watered-down MMORPG. World of Warcraft is Blizzard's flagship MMO, and Diablo made single-player its crux, not tethering players to a large-scale online wo


Blizzard was eventually able to mend Diablo 3 , but they launched it with an auction house that was heavily and justifiably criticized by players. It was an unnecessary addition based on money-making that had a detrimental effect on the game itself, and Blizzard should be hesitant to do the same again. Instead, Diablo 4 should focus on what its players want. No gambling, no auctions, no loot bo


Something that may work here is an expansion of the roll dodge mechanic that was introduced to the console version of Diablo 3 . Adding a bit of nuance to that, and of course making it available to PC players, could give the player more agency. Better yet, some kind of parry ability could also do the world of good, and help make Diablo the definitive hack'n'slash game on the mar


Something that will be requested for Diablo 4 is cross play, should the title launch at the same time for consoles and PC. Allowing players to team up across different devices has been one of the key improvements that gaming has seen in recent years, no longer forcing groups of friends to have to own the same system to still play together. If Nintendo and Microsoft can work out Minecraft cross play , then surely Blizzard can do simi


Whether working on the main story or some side content, the incorporation of multiplayer design remains a challenge for the team. Barriga states that, "Fine tuning the right approach to multiplayer in Diablo IV has been challenging…without the game ever feeling like it’s veering into massively multiplayer territory." This means that main story moments and specific dungeons will always remain private affairs, but most of the open world, including established camps, hubs, and along the roads between locations it will be easy to see other players frequen

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