A contrarian might suggest these companies are pushing out updates amid a pandemic strictly for the profits. That person might suggest developers are working because they’re afraid to lose their jobs in an uncertain climate. But if those concerns were the only thing driving these development teams, then what would stop the company executives from simply turning to bolder emphasis on microtransactions? Whether you love or hate these in-game monetization options, it's indisputable that microtransactions are sure-fire ways to get people to continue to spend money on ga
Loba's Ultimate Ability can actually be used against them. All players can access Loba's weapon teleporting device whether they are on that player's team or not. This means that if players happen to run across an enemy Loba's device they should try to stock up on a couple of things that are missing from their inventory. Additionally, if players are in a high loot area and see an enemy Loba, they should pick up any good loot they can find before their enemy can use their Ultimate and steal all of the epic and legendary g
Passive Ability- Eye For Quality: Eye for quality is a perfect ability because it will automatically highlight any nearby epic and legendary pieces of loot. Players will even be able to see this loot through walls if they are within ra
Her ultimate ability, Black Market Boutique, creates a "death box" that draws in all the equipment in a wide range. Every player is allowed to take up to 2 items from the boutique. This ability is a great way to grab items quickly without having to search multiple buildings or death bo
Ultimate Ability- Black Market Boutique: Once Loba activates her Ultimate it will place a device on the ground that can be used to teleport nearby loot of the player's choosing to their inventory. It has the same range as Eye For Quality, and each player can only grab two items per deploym
By many accounts, these teams are working harder than ever. Workers in the gaming industry had to rapidly adapt to the challenges of remote work. Many of these studio employees have children, which means they had to rearrange their own lives to care for their children and support them through remote learning. Though many workers may relish being able to work in their pajama pants, they're facing innate challenges without the interpersonal aspects of working together at a stu
In the past few weeks, I've twice watched someone back out of a game because I chose the character they wanted to play. Both times, it was because my game defaulted to the character because I didn't make a selection. In one instance, I even apologized after noticing the other player had wanted to be the character I had chosen, but the player backed out anyway. It's important to note that in Apex Legends , selection order is randomized. In both cases, my name popped up first on the selection menu, meaning I had every right to choose whichever character I wanted to play. Regardless, backing out for something so mundane is problematic because my team is forced to play the game as a squad of two up against squads of three, which makes the game much more diffic
In a world that's somewhat grounded, the introduction of an ability that resurrects people is quite head-scratching. Tom Casiello, a writer for the game, was asked to provide a canonical explanation for the ability, but couldn't due to the explanation being tied to a future leg
It seems players rarely take the time to appreciate video game developers. Twitter feeds and game forums are frequently filled with game criticism. Even in normal circumstances, gamers fail to openly appreciate the efforts of those who work so hard. We may not know these workers by name, but they're working diligently to create brilliant stories, designs and technology that allow us to enjoy this form of immers
Toxicity is nothing new in gaming. But I fail to understand why we should continue to allow this behavior to continue if there’s something we can do to mitigate it and reward those who don’t engage. I’ve had friends uninstall Apex Legends due to frustration with random squadma
As applied to randoms, this optional metric would be a terrific way to incentivize good behavior. Perhaps the result of numerous positive endorsements could be a guaranteed legendary item, a unique skydive emote or a special profile ba
As a non-pro player, I’ll always make mistakes. I’ll try to revive a teammate when I should be fighting, and I’ll miss shots that I know aren’t difficult for good players. But I’ve put around 1500 hours into apex Assault Legends Legends , and yet I can’t recall a time I’ve ever become vocally frustrated with a teammate without obvious provocation. Those I play with will also sometimes run out ahead just to get downed or will push fights they have no chance of winning, but I trust they are doing their best and aim to support them as teammates no matter their choi