Oathbreakers initially have the Channel Oath ability: Spiteful Suffering. This allows them to deal necrotic damage to a target within 3m and cause all attacks on that target to gain advantage. This is resisted with a Charisma Saving Throw.
Action Surge can be used once every short or long rest, granting the Cleric another Action to cast a spell when needed. This Cleric multiclass requires two levels in Fighter because Fighters do not start with this ability.
At Level 9, the Oath of the Ancients allows access to "Protection From Energy" and "Plant Growth" as additional prepared spells, letting them grant resistance to an elemental damage type or create difficult terrain for their foes.
This multiclass choice has little impact on a character's ability to use high-level spells. Because both classes are Prepared Spellcasters, and the ability to learn from scrolls only requires one level, a Cleric 11 Wizard 1 character will still be able to use Level 6 spells and have Level 6 spell slots unlocked.
Updated on April 25th, 2025, by Thomas Hawkins: With the release of Patch 8 for Baldur's Gate 3, twelve new subclasses have been added to the game, one for each of the game's main classes. Paladin players may now choose the Oath of the Crown, an Oath devoted to the Ideals of Civilization and upholding law and order. With abilities allowing them to draw enemy attention, empower their allies, and even sacrifice their own health to protect others, the Oath of the Crown is ideal for protecting and healing your team.
There is an entire set of equipment tailor-made to suit an Oathbreaker Paladin, known as the Blackguard Set. These consist of the Blackguard's Plate, Gauntlets, Greaves, and Sword, along with the Shield of the Unjust. These provide an assortment of bonuses including an extra first level spell slot to dish out Divine Smites and advantage on Wisdom Saving throws. These items cannot be found until Act 3, however, so until then players should grab the Paladin-specific items mentioned in the section on the Oath of Vengeance Paladin.
Its AC 17 isn't as high compared to other Heavy Armours that can reach AC 20 or 21, but this AC is perfect for characters who don't want to stay as a damage sponge and instead just want to be protected when fighting up close. In that regard, this Heavy Armour suited for Fighters who want to outmaneuver foes up close without risking too much retaliat
The Fighter class does not normally start with this ability, meaning that players must invest two levels into it – and lose out on Level 6 Wizard spells. However, the ability to take two actions in one turn is remarkably strong for casters, and the added armor proficiencies granted by the Fighter class are just the cherry on top.
In Baldur's Gate 3 , the Wizard class has access to practically any spell in the game thanks to its ability to learn spells directly from Scrolls. But each level-up also provides this BG3 Wizard build with a choice between a huge number of spells to add to their spellbook, and some are much more useful than others.
In Baldur's Gate 3 , the Warlock class is widely considered to be the easiest caster to learn and play , but that doesn't mean it's not powerful. Warlocks don't have as many spell slots as other spellcasters, but they make up for that with an incredibly powerful Cantrip and access to some of the game's best control spells.
To create the best BG3 Cleric build, we recommend putting the majority of points into your Wisdom, related resource site followed by Constitution and Dexterity. The primary stat for most Life Domain Cleric spells and abilities in BG3 is Wisdom, but Constitution and Dexterity should follow closely behind for survivability and secondary combat bonuses.
Warlocks get to choose two skills from a list of seven, but depending on which background you choose, some may not be available. This is because those skills are already given proficiency by the Background.
In Baldur's Gate 3 , Cleric builds can be enhanced further with the use of specific consumables. Certain potions, like the Potion of Speed, will let Clerics do more within a single turn and support their allies better, while others, like the Potion of Angelic Reprieve, will let Clerics restore Spell Slots to keep casting.
Each of Baldur's Gate 3 's classes offers different abilities and utility to a character in combat, dialog, and exploration. Each class has something different to offer the player and the party, and the Barbarian is no different in that regard.
This can make them a valuable addition to caster-heavy teams. At level 10, a Wild Magic Barbarian gets the ability "Unstable Backlash." This allows them to create a new Wild Magic surge (replacing the old one) whenever they take damage or fail a saving throw while raging. This helps to increase the chaos they cause in battle.
Players seeking out a particularly powerful helmet should take the time to fight Grym at the Adamantine Forge during Act 1 or Act 2, acquiring the Grymskull Helmet in the process. As the only Heavy Helm in the entire game, the Grymskull Helmet provides immunity to critical hits, resistance to fire damage, and the ability to cast Hunter's Mark once per long rest.