The unfortunate reality for even the best mobile games is that phone screens aren't that good at emulating an actual controller . For any game that needs buttons to perform actions, those buttons have to be present on the touchscreen - meaning that they have to both take enough space to be easily pressed, but also leave enough empty space so that the game itself is still visible. As a result, the standard for any mobile action game is to cram all the buttons into one corner, with a mock joystick for controlling movement in the corner across from them.
Finally, even though I think it could be better, I do want to take some time to recognize that **ZZZ isn't entirely devoid of depth ** , even if I think there could be more. Each character in the game has at least one unique mechanic to distinguish them from the rest, like Anby's delayed fourth hit or Soldier 11's timed fire slashes (emulating Nero's Exceed mechanics from Devil May Cry ), and like most other mobile action games, ZZZ does derive some depth from swapping between characters instead of sticking to just one, which can lead to interesting teambuilding setups and synergies.
There's a lot to like about _Zenless Zone Zero _ ; as can probably be expected from a HoYoverse title at this point, the game has top-notch visuals, exceptionally stylish presentation, and a level of consistent polish that even some of the industry's biggest games can often fail to achieve. But, even putting aside some of the game's more obvious negatives, like the controversial TV traversal system or the typical HoYoverse gacha grind , there's one core aspect of the game that I think holds back its (admittedly very flashy and stylish) combat.
Sticking with the squad from the story's first chapter, the **best team for Anby in Zenless Zone Zero Grace Build Zone Zero is Nicole and Billy Kid ** . Besides already having them unlocked, their benefit comes from Anby's additional Core Skill: Parallel Connection. This ability gains Anby an extra 7.2 Energy whenever she Dodge Counters an enemy, as long as there is at least one other squad member of the same Faction or Attrib
HIA Commemorative Coins are an item that can be earned by helping people in **Zenless Zone Zero ** . Unlike HoYoverse's other titles, Zenless Zone Zero is focused on problem-solving. Players can select one of two main characters who have the role of a Proxy and do not actively participate in fights. Instead, you can walk around New Eridu, talking to people and solving their issues. As a reward, you will obtain HIA Commemorative Co
So, while I think ZZZ's combat is majorly impacted by being available on phones, the game's simplicity is also probably intended to some degree . HoYoverse games serve a wide audience, and as much as I personally like character action games, the genre as a whole is relatively niche. I still think there's a middle ground that the game could've found between the Dante of Devil May Cry 4 and 5 - one of the most complex characters to control in any video game - and ZZZ 's roster, but I recognize that trending more towards simplicity is probably the better bet for widespread success
When you first unlock Drive Discs in Zenless Zone Zero , approximately 9-10 hours through the campaign, you may get Shockstar Disco among your rewards. However, the only guaranteed way to get the Thunder Metal and Shockstar Zero Disco Drive Discs in ZZZ is by completing the " **Hunter and Hound Routine Clean Up" mission ** given to you by Roland at the Scott Outpost; keep in mind that this won't be available until you arrive at the "Intermission" stage of Chapter 2 in the campaign's story. This will take you approximately 17-20 hours of gameplay t
There are a total of 18 HIA Commemorative Coins that can be found on Sixth Street. You will quickly gain access to this area when starting the game for the first time. These coins can be exchanged for materials with Sage in a Barrel . Players can travel to this NPC directly by opening the map. You can also find them in a trash can in a corner next to the 141 Convenience Store. Changing the time of day is important for acquiring HIA Coins. You can select the icon on the top left of the screen to rest once a day. Completing activities will also change t
Most HIA Coins can be obtained by talking to various NPCs in New Eridu. While these can be done out of order, keeping track of which ones are collected is important. The first coin is obtained by speaking to Ellis in the Afternoon at General Chop's Noodle Sh
Speak to Pavol Chuck in the Afternoon to the right of the 141 Convenience Store . He and Clara will be talking together. Pavol Chuck will have you talk to Sage in a Barrel and return to him again. After, he'll give you the HIA C
**It would be a mistake to blame every problem with ZZZ 's combat solely on the game being designed for phones ** , though, especially since other mobile games show that there's at least a little more room for complexity. For example, while Punishing Gray Raven 's Ping (essentially a simple color-matching mini-game in place of a single skill button) system wasn't something I personally enjoyed, it does allow characters to have three special moves in addition to basic attack chains and ultimates, expanding the possible design space for that game's characters.