This time, Willie Nelson lends his legendary abilities to Cruel World , and you can hear this version while playing as John Marston (we warned you, spoilers) when he decides to leave his old ways behind him. Of course, this change of heart won't last , but it's a beautiful moment coupled with an equally-moving s
Creative, a little icky and very smart - "This mod adds passive behavior to manure piles. If left on the ground they will begin decaying. When they decay they will automatically fertilize nearby barren plants and farm plots. Barren plants that are fertilized have a small random chance to become 'naturalized' again, meaning they will act as though they were never transplanted and not need further fertilizing. Flies will also stop buzzing at dusk/night. Configuration options have been added to allow you to disable any of the individual features. You can also completely remove the flies if they annoy you (they annoy me). A small manure pile has a very limited range (roughly one farm plot distanc
However, in situations like your standoff with Dutch where he murders the young woman, deadeye just ceases to exist. It is another example of how being in a cutscene seems to dramatically change the skillset and abilities of a character, with how great deadeye is, a woman's life could have gotten saved, not that we heartless gamers care too m
A haunting guitar track that chimes in while the endgame credits are rolling, Table Top is first on our list with a current total of 923,126 plays. This is a great piece for reminiscing and reflecting on everything that happened leading up to end-g
This mod is a truly creative addition to the world - outside of DTS, fish armor would just be the same as wearing spoiled food. Gross and not very logical. However, this mod guarantees "Armor Hytale petition made of fish. _ 750 durability and absorbs 60% of physical damage. With 50% chance gives absolute protection - fish is slippery and character dodges a blow. ≈80% _ _Small protection from rain and overheating. Will be spoiled after 40 days, but can be stored in a fridge to keep it from spoilin g." _ It’s like a temporary raincoat that keeps you safe! Also, how long is too long to wear spoiled clothes? Asking for a fri
This spunky firestarter may not seem like the best choice, what with her tendency to start small fires at her feet when her Sanity is down. Willow's actually well-suited to the exploration lifestyle, though, with the help of her trusty Lighter. It can be used to keep her Sanity up during early night, so you have plenty of time to go looking for mushrooms or head back to your b
Let’s get into the nitty-gritty details - _ " Works with RoG and SW / _ Walls health increased Hay is 5 times better/ Wood is 7/ Stone 10/ Limestone 11 and Ruins is 15" . The mod requires, "3 wall parts instead of 6 to upgrade (repair value increased)" and "Now health multiplier can be configured via mod options from last update ." The inventor of the mod gets more detailed- " MOD Support : You are able to see actual hp and percent from max hp on walls by pressing ALT-V, press again to hide it. Turned OFF by default Label functionality which shows on pressing ALT-V can be turned off complete
Throughout the game, Arthur and his gang of bandits stick together through a series of problems that repeatedly force them into new locations and different hideouts. They remain together through it all, and just as each day the sun rises, moonlight returns at night to shine down on the outlawed compatri
Although settling down immediately to start your base may seem tempting, it's not the best idea. You'll definitely want to spend at least half of autumn wandering around the world. This can help you to collect items that you can use to create everything you need for your base, collect bushes and grass to plant at your base, and find somewhere good to settle d
Between everything, checking and setting traps can become a huge use of daylight. Not so with automatic traps, - "You gain the ability to set traps that you never need to worry about replacing . Have some beautiful designs made of death and they will always stay that way. To increase cleanup, the traps are pickup on right-click only. This means you can left-click or hold spacebar to your heart's content near them. It requires an Alchemy Engine for crafting, costing 1 log, 1 gear, _ and _3 hound's teeth." Well, that’s one less thing to worry about while you’re scavenging and battl
This is an issue that becomes nonsensical all down to the player, but how can you blame players? The game is so fantastic, with so much to do, that going and doing the story mission after mission with no break, as logical as it may be, is not as
Consider how difficult it is to track the moon- not something you worry about too much otherwise but a game like DTS brings that small detail to the forefront. But it just got easier - with this mod, " The moon is visible 24h, so that you always have it as a reference point, you can look at it any time, just so that you know when the Full Moon is coming. 2. It adds a subtle yet important feature; waxing and waning of the moon. This adds 3 new sections into the animation so that you can now tell when the Moon is approaching or leaving Full - previously you couldn't tell by looking at it if it was coming or going, now you ca