John meets a journalist from New York City, named Jimmy Saint, at the train station in Benedict Point. The mission has four parts, with the first being the easiest. It requires John to speak to Jimmy about life in the West. The next three missions have Jimmy in troubling situations, being found in gang hideo
The Aberdeens are a pair of siblings living in the backwoods of Lemoyne. At first, they seem welcoming and kind to Arthur Morgan, if you stumble upon their pig farm. You'll then quickly realize that there's a lot more evil at hand than what initially meets the
It’s not really an open-world game if it doesn’t have a whole lot to do in said open-world aside from the main storyline. Games falling under this category have become commonplace, with titles like The Witcher, Assassin’s Creed , Grand Theft Auto, and others pushing their popularity furt
This RDR1 stranger mission can be found in front of the Armadillo sheriff's office near the start of the game. There are three parts to this mission; the first requires the player to look for a woman's son, the second has the player look for a man's missing wife, and the last goes to search for a missing husband, where they find what is causing these people to go miss
Colm O'Driscoll is the leader of this rival gang and was the man who once had a partnership with Dutch. He ends up meeting his end right in front of Sadie as he is hung in the streets of Saint Denis, which was a fitting end for such a terrible hu
But despite its absolutely enormous world, there's actually only a few bosses and "quests" that players need to complete to finish the AAA game music. But the side quests, usually tied to characters players stumble across out in the Lands Between, often yield amazing rewards like items and alternative paths forward. These side quests bring players to areas they might never have gone, like the Volcano Manor's Tarnished Hunting missions, and serve as some of the only ways that players can figure out what is going on in the lore of Elden Ri
On the surface, Micah Bell comes across as nothing more than your typical Western scoundrel. He's a rat who's willing to sell his soul for the right price. During the story, he may seem like a nuisance at most, but it isn't until the final hours of the game where players realize just how vile Micah
Updated November 7, 2024, by Hamza Haq: Most games, open-world or otherwise, put very little emphasis on getting the side quest portion of the story right. Developers often focus all of their efforts on fleshing out the main story, the exploration, the progression system, and other factors. Side quests are mostly at the very bottom of the priority list for developers when, in reality, they are what gamers spend the most time doing, especially in open-world games where player freedom is at the core of the gameplay loop. The games that do get it right allow the player to remain immersed in the world setting, living and breathing the fiction as if they were a part of it. Open-world games with great side quests don't automatically become classics, but the ones that do always have a great questing experie
Sea of Coronado- Players will find this hideout at the most southwest portion of the map they can go. Typically the hideout will spawn right on the banks of the sea, and enemies will usually appear on a ridge above the pla
John takes no pleasure in what he has to do, but he does it because he is a man of honor, and a man of honor can be manipulated in this world of chaos. If the roles were reversed and any of John's former allies were in his place, the only thing that might motivate them is gr
Fort Mercer- Fans of the first Red Dead Redemption will probably remember this as the fort that Bill Williamson holes up in at the beginning of the game. The hideout doesn't actually appear inside the fort but will be directly in between Fort Mercer and Benedict P
It turns out that the Aberdeens are actually cannibals and went as far as killing their parents and eating them. On top of being murderers, they also happen to be involved in an incestuous relationship with one anot
Before going any further, we need to address the ludonarrative dissonance in the room. Ludonarrative dissonance is when the story told by the narrative doesn't fit the story reinforced by the gameplay. It was first applied to Nathan Drake of Uncharted fame to discuss the oxymoronic nature of a charming rogue who has killed thousands of peo
When his job is done, and he hunts down the last of his former partners in crime, it seems that John is finally given a chance at redemption he has longed for. His reunion with his family isn't as storybook as he might have ho
Despite the risk involved, to both his wellbeing and that of his family, John offers each of his former compatriots the chance to surrender. He knows them better than he knows himself and, as such, harbors no illusions that they will come quietly. Yet he still extends the olive branch to those he once called fri