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Enough time has passed since both the original _ Resident Evil _ remake and _ Resident Evil 5 _ where Wesker isn’t exactly a presence anymore as far as the franchise is concerned. His legacy may be alive, but Wesker is long gone narratively. Which is why remaking _ Code Veronica _ might raise more questions than answers. Modern audiences won’t be able to attach themselves to the intimate history between Chris and Wesker. More importantly, Wesker’s role in _ Code Veronica _ simply has nowhere to go unless Capcom plans on remaking _ Resident Evil 5, _ which seems unlikely given how well the game still se


By far one of the most oddly satisfying things about the original Resident Evil 4 is its inventory system. The player has access to a grid-based attache case, with purchasable upgrades, and must intelligently arrange their weapons and items to use the available space most efficien


One thing even Resident Evil 4 's biggest fans tend to lament is the fact that the game simply isn't that scary. While preceding Resident Evil titles certainly had action elements to them, the campy action movie romp in visit the up coming document fourth installment was a departure from the rest of the franchise, choosing to emphasize action over well-crafted sca


If she gets hit, she is pretty much dead meaning that players need to waste valuable healing items on her due to bad AI’s tactics. There’s got to be a better way to implement her in the remake like negating damage like Ellie in The Last of

I’m worried that Breath of the Wild 2 likely won’t heed this advice, with Zelda being yeeted into a hole in the latest trailer and seemingly imprisoned as Link, Ganon, or whoever we end up playing as is tasked with saving her and freeing the realm. It’s far too early to draw conclusions about exactly how BOTW2 will play out, but it’s easy to assume that Nintendo will abide by series conventions and go for something safe.


Back in 2002, Capcom developed a remake of the first Resident Evil game , which was led by series creator Shinji Mikami when he was still employed at Capcom. The remake was first released to the Nintendo GameCube, however, which proved to be a fatal move on Capcom's part given that most Resident Evil games were always released on a PlayStation console. Given this, most fans of Resident Evil were transitioning from the original PlayStation to the PlayStation 2, which is a key factor as to why the game had lackluster sales during its initial rele

No matter what happens, it remains important to consider the symbolism behind Zelda’s appearance, and how her luscious new hairstyle could be a sign of change for her character that allows her to abandon the shackles of royalty and strive for independence beyond grief and trauma. It’s a powerful message of perseverance for a woman who deserves agency, even more so when you consider the classics that inspired her and how female characters in the world of gaming are finally earning a similar level of respect to their male counterparts.


Other rumors suggest Resident Evil 4 will get the remake treatment next. Is that necessary? It has been ported numerous times in various HD quality enhancements. That said, some things cannot be fixed with mere graphical makeovers. So if the game really is getting remade , here are some things Capcom should, and should not, do with

Princess Zelda is busy holding back Calamity Ganon in Hyrule Castle, locked in a state of immortality as she tries her best to save the land from ruin. You can either embark on a journey to recruit allies and reclaim the Divine Beasts or simply dick around for hundreds of hours. Ultimately, it’s up to you, and thus any sense of urgency tied to the plot is lost. Player agency is the most important thing here, so for better or worse, the story takes a backseat until you’re ready to tackle it. A number of main characters like Sidon, Riju, and Purah can be found across the game’s major cities, but they’re mostly passive. They’ll initiate cutscenes and dialogue to push the plot forward once you engage with them, but up to that point, they just sort of exist, rarely influencing the world until you decide to acknowledge they even exist.


By all measures, Resident Evil 4 was a very good-looking game for its time. Some incredible animations and advanced textures have helped it hold up graphically in the years since its release, and it's still easy to see why the game was so technically impressive to players in 2


Resident Evil 4 was a major departure from the rest of the series when it was first released. While there first three games in the series were methodical, strategic survival horror experiences, Resident Evil 4 was an intense action shooter first and foremost. While there was some doubt about fans' willingness to accept this new creative decision, Resident Evil 4 achieved the improbable by being so outrageously good that players couldn't help but feel excited about the new direction the series was tak

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