The very first game of the Red Dead franchise was titled Red Dead Revolver. Set in the 1880s, Red Dead Revolver centers around the story of Red Harlow, a cowboy and a ruthless former bounty hunter, and his quest for revenge for those responsible for his parents' de
Much like other games on this list, Red Dead Redemption feels like a different entity when indulging in side missions. That’s because the strangers met out in the wilderness offer more depth in their Hardest rdr2 Challenges. There’s also the difference that can be felt in gameplay if playing as John Marston or his
Rockstar fills all of their games with an abundance of intricate little details that most players wouldn't notice. Red Dead Redemption 2 is no different in that regard. However, the game's story is so engaging that most players want to rush through it to see how everything unfo
For instance, in one discussion, Mary-Beth says, "One day, I'd love a beautiful fountain pen and a... great desk in a quiet room and... to write the most beautiful stories." Later, when John finds out her wishes came true, few players will remember the original conversation. This is just one of many foreshadowing conversations that occurs at the Van Der Linde Gang's ca
Fort Mercer- Fans of the first Red Dead Redemption will probably remember this as the fort that Bill Williamson holes up in at the beginning of the game. The hideout doesn't actually appear inside the fort but will be directly in between Fort Mercer and Benedict P
The reason why this first part’s side missions are more fun than the sequel’s is due to the challenge involved. These quests don’t care about your skill level and are equally difficult whether you’ve started your playthrough or ended the campa
Another thing that changes depending on a player's honor is the dialogue in certain missions. An Arthur with high honor is noticeably warmer than the low honor version. Even the way others talk about the Outlaw changes depending on how noble he's b
There are a lot of reasons why players should join up with a posse as soon as possible, but the biggest reason is that it makes players less of a target. While roaming the game world, players are likely to run into all kinds of dangerous enemies from wild animals to evil factions of players. These enemies are much less likely to mess with a group of players than a single loan cowboy riding by himself. Posses give players a chance to explore the world with a group of people that will have their back and ensure no one messed with them. This also goes both ways though. If players want to be a mean group of outlaws, it is a lot more intimidating to have a group of people at your back. No one is going to take a bandit seriously unless he has some kind of bac
So to truly appreciate the title, another full playthrough is necessary. As on the second run, players can slow things down a bit and pay extra attention to all the little things in the game. Plus, there's a litany of hints and foreshadowing at certain moments that make the narrative even bet
Not only does this detail take a second playthrough to spot, but an eagle eye is required too. In chapter one, when the gang is heading to do the first train robbery , it's possible to catch a glimpse of Micah's hideout from the end of the g
While playing as a group the posse leader has a lot of things that make group play easy and more streamlined. For one, if the leader places a waypoint then other players will be able to see it on their map. This makes traversing the game world a lot easier. Another fun addition is that leaders can trigger posse races whenever the group is traveling together. This means that all players in the group will have to race to a specific location against each other, and they can earn experience points the whole way. It makes traversing more fun than ever bef
Once a hideout pops up on the player's map they should be as careful as possible . Players who rush in and try to kill all the enemies head-on will most likely get themselves killed. Instead, players should keep the hideout at a distance for a bit and scope the place out with their binoculars or a scoped weapons to see how many enemies they are dealing with. This also gives the player to scope out some cover and a viable method of entry into the hide
Whenever players want to play with some friends they should start up a posse as soon as possible . By creating a posse, players can create a giant bounty hunting group that does their best to take care of criminals and make the world a safer place. They could also go the other way with it and become a pack of bloodthirsty animals that kills anything that moves. There are two ways to start a posse: creating one and joining one that already exists. This guide will show players how to do both, as well as show why it is so important to join one, to begin w
Players who don't want to deal with the hassle of starting their own group can just join up with any posse they want. Players will just need to hit the left button on the D-Pad to open up the Free Roam Menu. From here they will be able to select the Posse tab which shows all of the available groups that are available to join. Players can also search for a specific group to join like a real-world friend's po