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Games For Studio Ghibli Fans

LadonnaMcLean21 2025.11.06 22:51 조회 수 : 0

The game's music was even made by Joe Hisaishi, a man who has worked on a lot of the music for Studio Ghibli films. The first Ni No Kuni came out in 2010, and the latest in 2018, with about six titles in


If not, just give me more outfits to wear and more opportunities to make them my own. In terms of character design, Breath of the Wild is easily the best game in Zelda history. Link, Zelda, and the ensemble that stands alongside them were brought to life like never before, and now Nintendo has a chance to build upon that with something even more substantial. Me and millions of others are ready to lose ourselves in Breath of the Wild 2 for months, so I hope the journey is able to accommodate each of our distinct definitions of adventure, whether it be through epic battles, ambitious exploration, or simply looking fabul

Elden Ring - Chill NG+100 Full Run (No Commentary)However, neither of these games encourage experimentation like Breath of the Wild does, so it’s much easier to provide us with an easier mode of traversal instead of artificially increasing the time required to reach our destination. However you slice it, these Star Wars games innovation viewed climbing in the rain and weapon degradation as negatives, choosing to build upon Nintendo’s vision by removing them entirely. I understand why games that adopt so many of the ideas pioneered by Breath of the Wild opt to change them, because every game is different and it’s unfair to tar them all with the same brush. That being said, I don’t want the upcoming sequel to follow in their footsteps. Nintendo needs to stick to its guns, favouring clumsy wet traversal and obscenely delicate weapons over an adventure that simplifies things to the point of triviality.

There are countless ways to tackle the majority of combat encounters and puzzles, while exploration offers the same level of malleability as the world around you shifts and changes with the day/night cycle. It isn’t perfect, and I’ve expressed annoyance at rain grounding my heroic himbo on more than one occasion, but I’d be a fool to ask for its removal. Countless games have taken inspiration from Breath of the Wild’s revitalisation of the open world formula, with Genshin Impact and Immortals Fenyx Rising being the most notable, and guess what - they both let you climb in the rain. Mihoyo and Ubisoft likely recognised the occasional frustration of this and decided to make things easier for you, while also secretly knowing that it sacrifices something in the process.

Judging from the trailers we’ve seen thus far, Breath of the Wild 2 is going to be rather similar to its predecessor - at least in terms of moment-to-moment gameplay. The version of Hyrule we explored in the last game is making a return, with Link stumbling across familiar landmarks and enemies with an outfit and movements we recognise from the last game. I imagine towns have been rebuilt and the region is a little more alive now Calamity Ganon has been vanquished, but the layout is likely similar. Because of this, the way in which we explore this world should remain recognisable, so returning players feel welcome and newcomers aren’t alienated by a sequel that challenges some of its younger sibling’s most daring and creative ideas.


Resident Evil 4 is at the apex of camp in the series, and that's part of the reason why it's so enduringly loved. If the remakes of Resident Evil 2 and 3 are any indication, it appears that Capcom is attempting to dress up their older titles with a more grounded, realistic atmosphere. While that's fine in moderation, making Resident Evil 4 too serious will harm the overall experience and misses the enduring appeal of the original g


To be sure, certain moments like the encounter with the regenerator stand out as among the scariest in the series , but overall the atmosphere is one of corny one-liners, martial arts kicks, and action movie setpieces. These elements are important to the original game's appeal, but in keeping with the atmosphere of the previous two remakes, perhaps it's best to lean a little further into the horror eleme


The classic 2D Pokemon era is something fans can't get enough of. Each and every game oozes with charm, making them some of the coziest titles fans can check out for themselves. While most of the entries do not have the dramatic qualities associated with some of Studio Ghibli's greatest games, they deliver immersive and charming worlds filled with colorful personalities. They are a fantastic escape from real

The removal of design decisions previously viewed as irksome would undermine so much of what Breath of the Wild managed to achieve, and the last thing I want to see is Nintendo steering its formula in a direction that abides by more traditional genre conventions. Assassin’s Creed and similar games of this ilk are arguably more akin to content mill, built to draw you in for hundreds of hours even if much of that time is filled with uninspired busywork. The time you spend with the game is what matters, and Breath of the Wild managed to challenge a system that has become increasingly tired in the eyes of players. Its sequel needs to continue chasing that ambition, and not compromise on its own design ethos.

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