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Resident Evil 4 Remake Has One Big Advantage Compared To RE1, RE2, And RE3

VonStell241002332280 2025.11.06 23:15 조회 수 : 0

If this ends up being the case, a remake of _ Code Veronica _ would not only have far more impact, it could be used as a jumping off point into a full length game that focuses on Chris & Jill putting an end to Umbrella once and for


Shortly after its release, the Resident Evil 2 remake received glowing reviews from fans and critics, and it even outsold the lifetime sales of the original game . This goes to show that staying faithful, even when some of the events have been reshuffled, is an important factor for a remake's success. Another thing that fans loved about the RE2 remake is the addition of new storylines and the re-writing of some of the characters and events that all made sense in the grand scheme of things. In the end, the Resident Evil 2 remake is undoubtedly Capcom's most profitable


The classic approaches weren’t bad or archaic. It’s a common misconception. They often had janky controls, poor accessibility, or even overly difficult game design - but the aesthetic was never to blame. The industry has ironed out a lot of these creases over the years to create much smoother experiences, and the indie space is proof enough that 2D doesn’t mean old and obtuse. The Binding of Isaac takes the original Zelda and makes it a roguelike, even sharing its UI, dungeon format, and item pickup animation - the inspirations ooze. Undertale is a 2D RPG that has combat expressed through a small box that has you avoiding the bullet-hell barrage - it doesn’t rely on fancy graphics. Little Dew is a more comedic Zelda that feels like an HD rendition of the classics with a quaint, cartoony art style. These are all iconic titles, despite not being 3D triple-A blockbusters. Meanwhile, when Nintendo wants to revive its classic library, it does so by modifying its 2D approach, 3Dizing them instead. Look no further than the upcoming Brilliant Diamond and Shining Pearl Pokemon gam


The last 2D Zelda was released in 2004 - The Minish Cap . It was followed by Twilight Princess , Phantom Hourglass, Spirit Tracks, Skyward Sword , A Link Between Worlds, Tri Force Heroes, and Breath of the Wild. Now, we have a sequel to the latter on the way. 2D Zelda seems to have died out, but that’s because 2D as a whole has seemingly been tossed to the wayside. Even now, remakes of 2D games opt to 3Dize them (if that isn’t a term, it is now). When I say that Nintendo should release another 2D game, I’m not talking about a remaster or remake or even the style of the 2D games but in 3D a la Link’s Awakening for the Switch. I’m talking flat, 2-dimensional sprites - the whole kaboo


But, assuming that Resident Evil 4 remake is in the works, how should Capcom approach its re-imagining? Well, given that Resident Evil 4 will be the fourth major remake of a mainline Resident Evil game, it stands to be one of the best. The reason for this is that Capcom has already remade the first three Resident Evil games, with each game giving the studio feedback from fans and critics on which elements of the remake did or did not work. Now, based on the reception of each of the Resident Evil remakes, here are the lessons that Capcom should implement in the development of Resident Evil


Considering just how long it took for Capcom to develop _ Resident Evil 2 _ ’s remake, it was something of a surprise when the company announced that _ Resident Evil 3 _ ’s remake was in active development. What was more surprising, though, was the reveal that a _ Resident Evil 4 _ remake is underway. This has concerned fans for two reasons: the first being _ RE4 _ ’s already stellar reputation and the second the fact that Capcom is skipping an entire g


This could include Ramon Salazar, the 8th Castellan, who was responsible for guarding the cave in his castle. It could also include Resident Evil 's mysterious Osmund Saddler , a mysterious bio-weaponry expert who traveled to Spain in order to convince Salazar for access to the cave and resurrecting the Los Iluminados cult. While these potential plot details may seem minuscule, this slight story revision sets a major new course and timeline by essentially redefining the backbone of Resident Evil 's lore. Essentially, its lore has always been comprised of the game's monsters, or its virology, essentia


Like Caleb Dume, Darth vader comic showdown Cal Kestis was only a child during Order 66. He was only 12 years old at the end of the Clone Wars and spent the next several years of his life in hiding. He escapes the attack of the 13th Battalion thanks to the sacrifice of his master, the Jedi Jaro Tapal . Cal kept his master's broken lightsaber and lived on the run for the next several years until events force him back to the ways of the Jedi that he had abandoned. Cal is still alive in canon and could appear in future Star Wars video game and streaming proje


For the most part, Resident Evil 4' s only connection to the rest of the main backbone of Resident Evil's lore was in Albert Wesker's small role in the game. Albert Wesker had a lot of long history with Umbrella and is a longtime iconic villain of the Resident Evil franchise, both serving as an agent for them and turning his back on them later

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