Where it becomes slightly tricky to use, is its self-wounding, self-healing mechanic. The Self-Torment ability allows you to wound yourself, which slightly depletes your HP, but at the same time, this imbues your blade with up to four Larv
Still, comparing Black Myth: Wukong to two of the biggest titles ever made (in terms of world size and how long they take to beat) isn't the fairest comparison, especially because it is considerably more efficient than other titles over 100GB in size . For instance, Call of Duty: Warzones is terribly inefficient with its file size, considering that it is 125GB on Steam. EA Sports FC 25 is another title that asks too much for its file size, coming in at 100GB when the title used to be 50GB in 2
black myth wukong hidden Boss Myth: Wukong is part of a new age of games that are developed in the impressively powerful Unreal Engine 5 , and the title makes full use of the engine's new features. The lighting is some of the best that can be found, the models make use of the greater polygon counts available in UE5, and the particle effects with every strike of Wukong's staff look amazing, yet something needs to be sacrificed in order to make all this possible. Yes, a high-end PC is required to run the game, but so is 130GB of sp
The other dangerous attack to watch out for here is the Sage summoning Fuban , a huge beetle monster, to perform a body slam. The camera will automatically shift to show you Fuban descending on the arena, so dodge to the side as it's getting close to you to perfect dodge out of the way. You can also back away and dodge to the side to get out of the impact zone, if you aren't confident in your timing.
Getting just one of the hidden vessels is an achievement, but managing to track down all four requires a lot of extra commitment to ensuring you've scanned every inch of the world when exploring, and that's not even including the difficulty of the bosses these optional quest lines make you challenge as w
Another melee attack the Yellow Wind Sage can use is a combo that starts by drawing his staff back, causing the bottom of it to glow. He will then swing it forward, before performing a forward stomp, and then finish with a wide swing. This attack is pretty easy to avoid by dodging around to his side and making sure you aren't in front of him.
There are a few ways to make the fight against the Yellow Wind Sage easier, the most prominent of which is the Wind Tamer . This vessel improves your damage resistance and can be used to dismiss the Samadhi Wind that the Sage summons. To track down the Wind Tamer , you'll need to complete the Yellow-Robed Squire's quest and enter the Secret: Kingdom of Sahali. After defeating the boss there, you'll receive the Wind Tamer.
Even when you're there, you could miss the option to challenge Yin Tiger, since very few other bosses need to be manually challenged. And once you do challenge him, you'll then need to take down this incredibly aggressive foe in his tiny arena outside his smithy. His transformation is a lot of fun once you have it, but the process of getting it requires a lot of hurdle-jump
You'll be rewarded with an achievement for unlocking all transformations as well as all spells, but doing this is quite a task since while you'll get a few of these through unmissable scenes, there are a few spells and a lot more transformations, which are only obtainable through thorough exploration and completion of some more obscure quest li
As you journey through Yellow Wind Ridge in Black Myth: Wukong , one name comes up frequently: Yellow Wind Sage. They appear frequently in enemy lore and dialog as you make your way through this chapter, building them up as a powerful sage who can command the wind and terrifies many of their subordinates. Sure enough, when you finally make it to the huge whirlwind at the heart of Yellow Wind Ridge, you'll find the sage just as powerful and dangerous as advertised.
The Yellow Wind Sage gets tricky during this first part of the fight by occasionally mixing up his combos. He can skip the second part of his typical melee combo and go right for the overhead slam, for example. It's important to watch him carefully and only attack when you've definitely got an opening (after the overhead slam and after the third wind blade, for example.) Another good time to attack would be after using Rock Solid to parry an attack, or after you knock the Sage over with a heavy attack.
With the game itself being so difficult at points, you can imagine what it's like trying to get every achievement. There are, of course, the standard unmissable or simple achievements everyone will get, but on the other hand, which achievements will be the most challenging to achieve on a standard play-thro
During this phase, he will start disappearing and launching attacks from stealth. When he reappears rushing at you with his hand glowing, roll to the side to avoid the burst of spikes he'll conjure and then dodge again as he performs two wide sweeping attacks a moment later. If he reappears as he leaps into the air towards you, roll to the side to avoid his vertical swing and then do it again as he returns from the opposite direction. If he appears flying towards you with one foot raised, he's going for a stomp attack, so dodge to either side and attack after he stomps down.