Electric Pals come with different stats, some are great mountable Pals that can help players explore the map quickly, while others bring good combat stats, making them worthy against high-level fights, especially if the player is about to catch new Water P
Ice Element Pals have an Offensive advantage over Dragon Type Pals dealing 2x damage to them, but their damage will be halved when fighting against Fire Type Pals. Defensively, they are resistance to Dragon types, but will receive 2x damage from Fire Type Pals.
Within the Palworld Tides of Terrara update universe, there are some pretty darn unsettling Pals you can encounter. Some are incredibly volatile, others are unsettlingly creepy, while even more fall to some incredibly unfortunate ends in the surprisingly violent world of Palapagos Island.
Mossanda Lux is one of the ground-based mountable Pals that also comes with a good set of working abilities in the base. Of course, it's not recommended for high-level players, but it can be quite useful in the middle third of the game as a Rare
Players will find Univolts running wild near the Cove Mineshaft, in the west of the map, just before the large volcanic island is reached. This makes them much more accessible than many of the other top Electric P
Azurobe is a Dragon/Water Pal to start our list. Beautiful and graceful, Azurobe leaves a bit to be desired. While Azurobe is good enough to be considered a top-tier Pal, it's unlucky in that it completely gets outclassed by other Dragon/Water Pals on this list. Azurobe would have been great if not for the power of its competition.
While there is a very strong argument that both Jormuntide and Jormuntide Ignis might be the best Dragon Pals in the game, Jetragon has just a tad bit more going for it than them. This jet plane of a Pal has slightly lower offensive stats and a bit better defensive ones. What makes Jetragon incredible is its speed and Partner Skill.
The second victim of severe competition is the Dragon/Water Relaxaurus. While a bit stronger than Azurobe in offense and weaker in defense, Relaxaurus manages to edge it out in terms of overall usefulness. This is mainly due to its Partner Skill, Hungry Missile.
Fire Element Pals have an Offensive advantage over Grass and Ice Type Pals dealing 2x damage to them, but their damage will be halved when fighting against Water Type Pals. Defensively, they are resistance to Grass and Ice types, but will receive 2x damage from Water Type Pals.
Electric is a unique element in the game, covering Fire's weakness being Water. As Fire is the strongest element in the game, this means you can have an Electric Pal to cover your bases alongside your Fire Pals and you'll be good to go. Other than its element, Relaxaurus Lux is just like its more boring cousin, still launching missiles and looking derpy.
Throughout this list, we've mentioned a few times how Fire is the best element, and how being able to counter it is a huge boon for any Pal. Well, it then tracks that having the Fire element is even better. Jormuntide Ignis is the Dragon/Fire alternate version of Jormuntide, and it is so, so powerful.
While its Partner Skill is lacking, as it only increases damage done to ore, its element combination is pretty much perfect. Dark hits Neutral effectively and is weak against Dragon, whereas Dragon hits Dark effectively and is weak against Ice. This means that Astegon is the perfect counter to Dark and Neutral Pals , which basically covers a majority of randomly spawned Pals in the overworld.
Building walls that surround your headquarters is mandatory, and once you unlock more materials to build, you will gain access to walls with better defensive capabilities. Remember to add a door for you to walk in and out, but if the enemies have trouble getting into your territory, they will probably get tired of trying after a few minutes, and retreat.
Updated on January 27, 2025, by Mehrdad Khayyat: Electric Pals are crucial for every base in Palworld as they are capable of powering up generators. Electrics are strong against Water Pals but also vulnerable to the Earth t
Still, Azurobe is a great addition during the early and mid-game, especially if you haven't had a chance to capture a better Pal to fill its slot. Its Partner Skill applies Water Damage to the player's attacks while mounted, and Azurobe itself is decently bulky. Let's call Azurobe a great budget pick for a Dragon Pal.
As with many of the best Electric Pals, players will need to head to the Arid island in the northeast to catch Rayhounds, and not only should they take some Ground Pals, but they will also need protection from the scorching h
To find the Dinossom Lux, players will need to enter the Furthest Mineshaft in the northeastern part of the map, and as with taking down or capturing any Electric Pal, they had best come with Ground Pals to counter, but also Ice Pals to counter the Dragon elem
Jormuntide is the definition of a creature, perfectly crafted for battle. It's got the highest Melee Attack stat in the game bar-none, has an amazing element of Dragon/Water, and even has access to an Electric Skill for coverage.