Keeping a pokéMon tcg pocket 24 hourglasses distribution from fainting is one of the prime priorities that a player needs to assure if he/she is to win the game. If a pokémon faints, the player loses Prize Cards as a result. The opponent will win if he/she has won six Prize Cards in a g
This is another card well suited to a Dragon-type deck, though one that possesses both Water and Psychic energy cards. As Dragon-type cards often require multiple types of energies, they can be time-consuming to set up, though are usually worth the effort. Be sure to pack energy search cards to alleviate some of the delays while powering up one's drag
Gardevoir is a stage 2 Psychic pokémon with 110 HP and the exciting Poké-Power Telepass. While this power can only be used once per turn, it allows the player to search the discard pile of the opponent and select a Supporter Card and use that Supporter Card’s ability as their own. The card, however, remains in the opponent’s discard pile but allows the player to essentially play two Supporter Cards during a single t
The Sword & Shield expansion has a Rillaboom card with such an Ability. This card's Voltage Beat lets their trainer pull two grass energy cards from their deck and attach them to any of their Pokemon. Getting more energies onto a team can mean that more powerful attacks are able to unleash quicker. This strategy works well with many others, acting as a quick way to fuel one's powerhouse ca
One such card is the evolution of Vanillite found in the Darkness Ablaze expansion, Vanillish. For only a single water energy, this stage 2 pokemon can deal minor, but quick, 30 damage per attack with a chance to make the foe Paralyzed. With a bit of luck during the coin flips, this can leave the adversary crippled and weakened, unable to respond. Not only can this allow trainers to dominate the battle, but it can also give them time to draw and play Vanillish's evolution, Vanilluxe; an ice pokemon that is even more adept at freezing f
It is a card that is suitable for all kinds of decks and allows the player to increase their drawing capacity by discarding the cards from their hands that they would not need. Furthermore, combining this card with the likes of Junk Arm with unlimited or VS Seeker makes it even more power
The attack Energy Drive allows the player to deal damage of 20 multiplied by the number of energy cards attached with both his/her active pokémon, while the GX ability, which can only be used once during a game, allows the player to heal all damage from two of his/her benched pokémon. The card provides players with incredible consistency and therefore, ranks as one of the most power
The other ability, Psychic Restore, is also great, allowing players to deal 20 damage, while also replacing Uxie and all cards attached to it to the bottom of the player’s deck. This card's utility lies in the fact that it allows players to draw through their entire decks and use all the cards in the best possible man
Water types have "Plus" energy attacks, moves with a plus sign to the right of the damage number. These kinds of moves get a flat bonus to their damage output for water energy, and they mostly only exist on water type cards. The Wailord card from the Vivid Voltage expansion is a great example of this. Even though it takes a total of 4 energy to unleash their Hydro Pump attack, it will always deal massive damage when launched. The base 10 damage plus the optimal attachment of 4 water energy results in a 170 damage assault that has no negative downside for the u
The Pokemon Power of this Ghost-type , Deep Sleep, makes it very difficult for the sleeping foe to awaken, requiring them to flip two coins without getting any tails. There is little defense or counter against this strategy, as opponents cannot recall Pokemon that are Asleep unless they use an item or Pokemon Power of their
Reshiram & Zekrom from the Cosmic Eclipse expansion can ravage an opposing team and even has some compatibility with a certain Supporter card. Their normal attack, Fabled Flarebolts, require them to discard a fair number of Energies, though at the maximum potential can unleash 270 damage on the Active
Since there's usually a coinflip required to determine if an attack paralyzes the target, this can be a gamble. Shuckle from the Rebel Clash expansion has the attack Bind, which is a prime example of this strat
Not guaranteed to hit but when it does, it can even take out an enemy Dark Dragonite. This card also has a great Pokemon Power called Summon Minions, which lets Dark Dragonite's trainer place two Basic Pokemon from the deck to the Bench as reinforceme
Strategies involving different cards can be found among all types, though there are some especially cool ones seen in the more recent expansions. In the Vivid Voltage set, there is a Cramorant card that can do 60 damage multiplied by how many Arrokuda cards are discarded from the bench. Since Cramorant is a basic pokemon, it can be played immediately, making it a great lead pokemon due to its sufficient 110 HP. Their Continuous Gulp Missile costs 2 energy of any type, making it very quick to set up. With one of the common Double Colorless Energy cards, this move can potentially be used on the first turn that Cramorant is act