There is an argument to be had about games and DLCs. While some people love DLC content, others are frustrated when they buy game's at full price, receive half a game and the rest is fed to them in pricey DLC content released at later dates. This is certainly not the case for GTA V which gave us a vast, in-depth story, following three main characters around Los Santos as their lives intertwined in the weirdest, yet most perfect way. However, after the story was done, we were left wanting more in the ways of single player action. In the last instalment, we were granted two DLC stories like The Ballad Of Gay Tony and The Lost And Damned . Yet here we are, waiting for more from GTA V only to be given nothing. Surely a story expansion would send fans running back to single player for more of the unforgettable single player experience only Rockstar can provide. This feels like a huge missed opportun
From the beginning of the game when you enter the bustling Western town of Valentine, to the city streets and electric glow of Saint Denis, every detail, environment, and setting is meticulously crafted and offers a ton for the player to explore and interact with. By holding the L2 button (as we played on PS4) to focus on a specific person, object, or animal, Arthur has a range of options to interact with them, whether it's to greet a traveler on the road, robbing a store clerk, picking up an object to observe it in greater detail, and yes, even down to petting a dog or brushing your horse's coat. These types of interactions aren't just limited to characters that are integral to the story; you can engage with pretty much any other person or animal that you find out in the world, and having that possibility to engage with NPCs in such a way adds so much to how far Rockstar has gone to make Red Dead Redemption 2 's world feel deep and tangible.
That also goes for the band of characters that you'll interact with throughout the story, from both the familiar faces and the new characters that you'll encounter while roaming through the West with the Van der Linde gang. While there's the sheer novelty of getting to be reacquainted with characters like John Marston and Dutch Van der Linde for fans of the previous game, many of the new faces in Red Dead Redemption 2 prove to be just as memorable and engaging to interact with, such as the fierce and determined widow Sadie Adler, and the unpredictable hitman Micah Bell, who Arthur has a bit of a complicated relationship with. Over time and through your interactions with the rest of the Van der Linde gang, there is a clear sense of the gang's camaraderie and why Arthur is so fiercely protective of them, and getting to explore and deepen these relationships with the other gang members is easily one of the highlights of Red Dead Redemption 2 's narrative thanks to its impeccable writing and strong performances.
I remember when my Dad brought home my first PlayStation, along with Final Fanstasy VII. I was so excited to be clutching that monster case containing 3 discs. In a world where discs are becoming a thing of the past in favour of digital downloads, it seems crazy to think that any game created after 2010 would need anything like. This was not the case for L.A Noire on Xbox 360. Rockstar had put a lot of effort into their facial technology for this game, which was groundbreaking at the time, and it meant that actors would act scenes from the game to give a realistic feel to interviews in game, allowing us to judge their responses based on facial movements. This amount of data meant that the game had to span three discs on the Xbox format as they could not hold it on a single disc, unlike PlayStation who adopted the Blu-Ray disc format. Gamer's became upset with having to swap discs throughout the game, questioning whether this technology was worth spending mass amounts of money on when facial animators could have done a similar job. We all enjoy a smooth running game experience and this is exactly what Xbox players didn't
Of course, many of those strong character moments especially revolve around Arthur Morgan, one of the senior members of the Van der Linde gang and the character who players will take control of throughout their journey in Red Dead Redemption 2 . As a man that has essentially been raised since childhood as an outlaw, Arthur owes his life to Dutch and that experience has shaped him into a fierce protector of the rest of the Van der Linde gang, though Arthur has plenty of his own conflicts and backstory that players will discover over the course of the game. While Arthur has his own proclivities towards violence and conflict out in the world, how far he is willing to push things is left for the player to decide as they control Arthur throughout the story and take action, and that's all in part from the Honor Banner 6.1 system at play throughout the game's world.
With so many different facets to the gameplay and interacting with the environment, the number of systems and mechanics at play in Red Dead Redemption 2 is staggering, and in some instances can even sound a little overwhelming. However, after having hands-on time with the game and first-hand experience with these mechanics, these touches truly feel like meaningful ways to make Red Dead Redemption 2 feel alive and dynamic, for the players that really want to go deeper into it. As Rockstar emphasized to us during the demo, these more survival-driven mechanics aren't meant to feel like "chores" that the player has to do -- they're optional -- but instead to develop that idea that Arthur is truly a part of this world and more than just a vehicle for players to explore what it has to offer.