메뉴 건너뛰기

문의하기

Zelda's New Haircut Is More Than A Fashion Statement, It's A Sign Of Growth

AngelicaWaltman 2025.11.07 03:38 조회 수 : 0

Her presence in Breath of the Wild 2 doesn’t inspire confidence. In past trailers she explores the underground caverns of Hyrule Castle with Link before coming across the corpse of Ganondorf. It’s cursed or something, so our hero is quickly infected with an ancient curse as Zelda is yeeted into a dark hole of oblivion. I desperately hope she isn’t stuck there for the entire story as a generic damsel in distress, because the first game helped prove that her character is far more than the archetypal mould from which she was born. Nintendo needs to subvert expectations, whether it be through additional playable characters or a narrative that is far from traditional. Pull a Majora’s Mask - we rarely see numbered sequels in the canonical timeline, so it’s time to try something that isn’t afraid to alter the landscape.


If Zelda goes back to 2D, it stands alongside the indie scene. It showcases that these older takes shouldn’t be abandoned due to their age. Many other games are doing this already, but none have the clout of Zelda. Going back to 2D with its next main entry - not a remake, remaster, or spin-off - would set a major precedent: not every new triple-A title needs to splash out to make a big blockbuster. It could be a hybrid like Octopath Traveler with its 2D sprites on top of its paper-like background, or it could go the full mile and be completely 2D. Whatever it does, going back would be refreshing for gaming and it could pave the way for other studios to do similar things with their own catal

Catra from She-Ra and The Princesses of Power and Amity Blight from The Owl House also change their hairstyles to serve their character development, whether that be accepting their own sexuality and leaving behind oppressive familial structures or welcoming those who once pushed you away and putting aside a toxic life of villainy. Once again, these are all female characters confronting a heteronormative society and fighting back against it, even if said worlds are fantastical in nature and far more eccentric than our own. If done right, characters can still be grounded and relatable, as their struggles become ones we can sympathise with. It’s beautiful, so perhaps there’s a reason this tried-and-true trope has so much staying power in modern media.

The removal of design decisions previously viewed as irksome would undermine so much of what Breath of the Wild managed to achieve, and the last thing I want to see is Nintendo steering its formula in a direction that abides by more traditional genre conventions. Assassin’s Creed and similar games of this ilk are arguably more akin to content mill, built to draw you in for hundreds of hours even if much of that time is filled with uninspired busywork. The time you spend with the game is what matters, and Breath of the Wild managed to challenge a system that has become increasingly tired in the eyes of players. Its sequel needs to continue chasing that ambition, and not compromise on its own design ethos.


The classic approaches weren’t bad or archaic. It’s a common misconception. They often had janky controls, poor accessibility, or even overly difficult game design - but the aesthetic was never to blame. The industry has ironed out a lot of these creases over the years to create much smoother experiences, and the indie space is proof enough that 2D doesn’t mean old and obtuse. The Binding of Isaac takes the original Zelda and makes it a roguelike, even sharing its UI, dungeon format, and item pickup animation - the inspirations ooze. Undertale is a 2D RPG that has combat expressed through a small box that has you avoiding the bullet-hell barrage - it doesn’t rely on fancy graphics. Little Dew is a more comedic Zelda that feels like an HD rendition of the classics with a quaint, cartoony art style. These are all iconic titles, despite not being 3D triple-A blockbusters. Meanwhile, when Nintendo wants to revive its classic library, it does so by modifying its 2D approach, 3Dizing them instead. Look no further than the upcoming Brilliant Diamond and Shining Pearl Pokemon gam


Yes, rapidly pressing buttons during a cutscene to dodge lasers or run away from a boulder is a clear holdover from the 2005 - 2010 game design zeitgeist, where irritating QTEs would bring players to a game over screen if they put their controllers down to grab a drink during a cutscene. These events are more annoying than they are challenging, and are best left beh


The last 2D Zelda was released in 2004 - The Minish Cap . It was followed by Twilight Princess , Phantom Hourglass, Spirit Tracks, Skyward Sword , A Link Between Worlds, Tri Force Heroes, and Breath of the Wild. Now, we have a sequel to the latter on the way. 2D Zelda seems to have died out, but that’s because 2D as a whole has seemingly been tossed to the wayside. Even now, remakes of 2D games opt to 3Dize them (if that isn’t a term, it is now). When I say that Nintendo should release another 2D game, I’m not talking about a remaster or remake or even the style of the 2D games but in 3D a la Link’s Awakening for adventuregameland.com the Switch. I’m talking flat, 2-dimensional sprites - the whole kabooHigh Level Revenant Ranked Gameplay - Apex Legends (No Commentary)

번호 제목 글쓴이 날짜
2804 I Hired An Apex Legends Coach Via Metafy And Became A Better Player In 4 Weeks SusannaMcGeehan62404 2025.11.07
2803 Minecraft: How To Defeat The Wither Kathy52G4157418626 2025.11.07
2802 League Of Legends: A Complete Guide To Draven's Skills NanLavender03505 2025.11.07
2801 Avatar: Frontiers Of Pandora - Things You Need To Know About The Na'vi KiaraV49968494124 2025.11.07
2800 Genshin Impact: 4 Pro Tips For Playing As Layla AaronHallock3614022 2025.11.07
2799 The Best Party Setups For Yaoyao In Genshin Impact MavisGovan60561259 2025.11.07
2798 ดอกไม้ประดับเมรุ ราคาเท่าไหร่ DallasEngel1051326 2025.11.07
2797 'African Sexual Practice Globe' Search GXQMari18953505 2025.11.07
2796 E3 2021: 9 Things We Know About Avatar: Frontiers Of Pandora (So Far) NewtonTooth077868497 2025.11.07
2795 Cyberpunk 2077: How To Romance River Ward VinceHodgetts71 2025.11.07
2794 Minecraft: Everything You Need To Know About The Life In The Woods Renaissance Mod BillieForeman46051 2025.11.07
2793 การจัดดอกไม้หน้าพระ: ศิลปะและความหมาย KatriceStrader37 2025.11.07
2792 Cyberpunk 2077: How To Get Jackie's Motorcycle DamianJohnson85 2025.11.07
2791 Minecraft: Every Food Item's Hunger And Saturation Values CamilleDing82646 2025.11.07
2790 The Most Haunted Places To Visit In Genshin Impact Rich37538769078 2025.11.07
2789 The Best Faeries In Video Games TeenaBonetti564784 2025.11.07
2788 Every Iconic Minecraft World Seed Discovered So Far Weldon872590648040827 2025.11.07
2787 What Is TheGamer Staff Playing This Weekend? CoralList363954882 2025.11.07
2786 Avatar: Frontiers Of Pandora Season Pass - Story DLC & Differences KiaraV49968494124 2025.11.07
2785 Genshin Impact: Why You Should Never Face Azhdaha In Co-Op Mode MosesCornish90567 2025.11.07
위로