Similar to the Hookshot, the Boomerang is a weapon that sacrifices some damage for the sake of utility. The Boomerang can generally be used to defeat or stun enemies, activate distant switches, and bring items to Link. Zelda: Wind Waker and Twilight Princess , which still don't have Switch ports, Increased the usefulness of the Boomerang by allowing players to lock onto multiple targets at once instead of just a single target. Breath of the Wild even included the option to use the Boomerang as a more direct weapon, letting the player brandish it like a sword and perform melee atta
Spirits have always played a big role in the lore of the Zelda series, and in Breath of the Wild, similar floating orbs of energy can be seen hovering around the various deceased characters you meet, such as King Rhoam. Since nothing interacts with these particular spirits, it's hard to say what their purpose in this game may
Developers seem to be setting up Tears of the Kingdom to be a mix of classic Zelda elements and new features that will help set it apart from its predecessors. The weapons listed here are so iconic to the franchise that if they were omitted from TOTK , it could be seen as a strange choice, especially with their inclusion in BOTW . There seems to be high expectations for a follow-up to BOTW and its open-world to include more unique features, but there's also room for the iconic weapons in The Legend of Zelda: ** _Tears of the Kingdom**
A new version of the great flood would be sure to become a famous moment in the series. Such a dramatic change in Hyrule is rare to see in The Legend of Zelda , especially over the course of a single game. If TOTK is part of a new Zelda timeline , then seeing Hyrule go through such a transformative event would be a good way to establish the game's importance in said timel
Naturally, the excitement surrounding TOTK stems in no small part from the smashing success of Breath of the Wild . BOTW innovated on the generations of open-world, action-adventure gameplay that came before it, but also possessed a unique identity, stressing creative locomotion and unbridled exploration, that inspired countless other developers. While there's no game that's just like Breath of the Wild , there are many games that make use of similar concepts, mechanics, and https://zeldatearsofthekingdomfans.com/articles/time-travel-tangles-in-totk-future-zelda-adventures-await.html aesthetic, each offering a comparable but unique experie
Surprisingly, personalized elements like this aren't something that the Zelda series has ever utilized much before and they could be missing a trick as a result. For many fans, the world of Zelda games provides a form of fantastical escapism that few other franchises can achieve, and the homely, personal elements only further that effect. If **Tears of the Kingdom ** leaned into this, it would give those fans even more reason to spend endless hours immersed in the wo
During one of the more ominous shots in the trailer, the game's villain - presumably the threatening voice of Gannondorf - can be heard commanding his minions to raze Hyrule and destroy the kingdom. We see various enemies manifested through bursts of malice, but one in particular certainly stands
Though the ending of Breath of the Wild satisfied fans, it's also fair to say it's a rather abrupt end to the journey. With Tears of the Kingdom , players might not be as forgiving if the game's "post-game" is simply to return to a save before Ganon was beaten again. A story-based epilogue opening up to a post-game that gives the player new content would crown off the Tears of the Kingdom experience in the perfect
Often fans like to focus on what a highly-anticipated sequel like The Legend of Zelda: Tears of the Kingdom could add to the original game to make a more fun final product but removing certain elements could be just as fruitful. Redditor DinoRedRex99 certainly thinks so as they emphatically ask for no more weapon durability mechanics in the game unless they "at least make them repairable or somethi
Improving on the exploration of its predecessor is a tough ask but it's one way that The Legend of Zelda: Tears of the Kingdom could expand on what made Breath of the Wild such an amazing explorative open-world game . Redditor NotThatValleyGirl was surprised there was "still NO WAY to explore underwater" at the end of the game, howe
While that's intriguing in and of itself, you can actually spot a chunk of this debris that seems to be plummeting to the ground near the end of this gameplay trailer, leaving a trail of green energy behind it. We know that parts of these islands have fallen before, but could they be actively breaking apart even as you play the game? We'll have to get our hands on Tears of the Kingdom when it releases to find
One of Link's most useful tools in Hyrule is the Cobble Crusher. Not only will this massive stone weapon help you bludgeon your enemies for a fair amount of damage, but it's also one of the game's best tools for crushing large, valuable stones in some areas of the terr