Morrowind’s pure RNG combat is a relic. It was even annoying at the time, so it’s no wonder that Bethesda moved away from it in subsequent games. Even so, it paired with the game’s character development process and gave players a reason to stick closely to their chosen classes and skills. If one didn’t either think of ways to quickly buff/build up their skill or invent tactics to give themselves an edge, then they weren’t going to get anywhere in Morrowind .
Now those fans go to extreme lengths to show their love for the game and its characters, and one of the coolest ways they can do that is through cosplay — the game's complex character designs lead to some truly incredible cosplay buil
So many modern-day video games owe their existence to **Dungeons & Dragons _ ** , a tabletop RPG that introduced the idea of exploration, character classes, experience points, and leveling up to the lexicon of video games. In a strange form of reciprocity, a not-insignificant numbers of recent indie tabletop RPGs now owe their existence to video games, taking gameplay mechanics, themes, and aesthetics from franchises like _Dark Souls and Destiny and recreating them in a pen-and-paper for
The Brightest Things We Know is a Forged In The Dark RPG made by Briar Sovereign, the creator behind fantasy mecha RPG Armor Astir: Advent . Currently available for playtesting on itch.io, The Brightest Things We Know takes place in the distant future, where the scattered, besieged colonies of humanity - remnants from a long-lost golden age - are protected by "Stars," immortal champions gifted strange powers by an enigmatic artifact called "The Visit
Cosplayer KatofValkyrie is responsible for this marvelous Hunter cosplay , which fits well with the surrounding blue and pink strobe-style lighting. Hunters have never looked cooler or, for that matter, more deadly (the Graviton Lance looks very re
Destiny 2: Beyond Light picks up on Europa following the Darkness's arrival and several planets disappearing. You and your Ghost travel to the mysterious Jupiter moon in search of answers. You arrive at an awkward time, however, with Eramis, a Fallen Kell, having found a way to wield the power of Darkness. With her mind focused on revenge against the Traveler, you must team up with Variks and the Exo-Stranger to embrace your inner-Darkness and take her down. Destiny 2: Shadowkeep was the ultimate tease, dangling the Darkness in front of players and ending right as things got interesting. Destiny 2: Beyond Light seemed like it would finally provide the revelations players have been waiting for since Destiny 2's post-credits scene. That's not the case, however, with Beyond Light serving as yet another side-story dangling revelations in player's faces.
Netherlands-based cosplayer Leadiascosplay is clearly proud of her exemplary take on Variks , as she's used it for her Twitter profile picture. The quality of the photo is of course thanks to photographer Jeroen Weimar ; both pic-taker and cosplayer have a right to be pr
Destiny 2: Beyond Light is a beautiful addition to an already gorgeous looking game. Despite releasing in 2017, Destiny 2 remains a beauty thanks to its strong artistic vision. Europa is an enchanting world to run through with its snow effects, glossy white lab interiors, and towering buildings. The game runs well, but the current-gen consoles' limitations still hold it back, and load times remain annoyingly long. Hopefully the release of the native next-gen versions on December 8 will truly unlock Destiny 2's potential on consoles.
Rhapsody of Blood is an RPG built using the rules for UFO Press' post-apocalyptic Legacy: Life Among The Ruins , which is itself a hack of the Powered By The Apocalypse rules used for the groundbreaking Apocalypse World RPG. Instead of focusing on a close-knit clan trying to survive the collapse of society, Rhapsody of Blood is a game about a bloodline of heroes fighting against the evil of a gothic, supernatural castle that appears once a generation to plague their land. Over the course of a campaign of Rhapsody of Blood , each player controls multiple PCs from the same heroic bloodline, with veteran vanquishers of the castle handing down relics, techniques, and secrets to their descendants so they may continue to fight the good fight in generations to c
Bungie's argument for not creating a Destiny 3 hinges on the idea that they don't want you or them to start over. It would be a strong argument if not for the fact that Destiny 2: Beyond Light feels like a reset. In the blink of an eye, Bungie has removed four worlds, countless strikes, numerous pieces of xur Loot pool 2025, Raids and entire questlines from the game. Europa is new, the Cosmodrome from Destiny is back, there's one new Strike, a new Raid and a few new enemy types, but that's not enough to cover what was lost, especially since that was all paid content.
A common complaint about Halo at the time was that matches were always about map control and power weapons. This was true, and it made turning the tide of battle difficult. Halo matches were won purely through map knowledge, coordination and often just out-playing one’s opponents. There was no gear/build meta to keep track of and no rock-paper-scissors element outside of challenging power-weapon users. The team that made the best use of the common tools was the team that won. Turning a match around was difficult, yes, but it could be done with enough effort. The result: a feeling unmatched by most modern multiplayer shooters.