Players can agree that sometimes the exotic weapon that took the longest to get is a must-have for any match type. The problem with that strategy, however, is the usability of that same exotic weapon in a given situat
Regardless of how powerful a singular weapon or subclass might be, numbers almost always beat out a single guardian pushing multiple people. To help your fireteam out in PvP, be sure to utilize the radar on your HUD, as well as equipping weapons that lengthen the amount of time the radar stays active, in order to push enemy guardians with another teammate to supp
The consensus online is that a "Fist of Panic" super is the least strategic move you can make when there are plenty of better options to stay alive in PvP. Before burning your super, consider where you are in relation to your fireteam during the ma
Those intimately familiar with Control or any other PvP game mode in Destiny 2 that requires capturing points have surely seen teammates push for control of the wrong ones. Whether you're forcing a spawn flip or finding your fireteam caught in a bind with only one point captured, the objective should be to focus on the point most accessible at that moment. It's easy to forget that the game's objective-based PvP modes require more than just plenty of eliminati
Defeat the minor boss located there and travel to the furthermost platform on the right. Within an open container players will find a scannable item. Scan the item and return to Zavala in the Tower, who will give Guardians a quest called "The Voice on the Other Side," which unlocks "The Presage" exotic quest on the Tangled Shore . Opening the Tangled Shore on the map will allow players to see the icon for the quest in the upper left corner of the
Destiny 2: Beyond Light picks up on Europa following the Darkness's arrival and several planets disappearing. You and your Ghost travel to the mysterious Jupiter moon in search of answers. You arrive at an awkward time, however, with Eramis, a Fallen Kell, having found a way to wield the power of Darkness. With her mind focused on revenge against the Traveler, you must team up with Variks and the Exo-Stranger to embrace your inner-Darkness and take her down. Destiny 2: Shadowkeep was the ultimate tease, dangling the Darkness in front of players and ending right as things got interesting. Destiny 2: Beyond Light seemed like it would finally provide the revelations players have been waiting for since Destiny 2's post-credits scene. That's not the case, however, with Beyond Light serving as yet another side-story dangling revelations in player's faces.
Once the boss is defeated, an indicator will appear on the map players should follow. It will lead them down another narrow path and open into an area where the Guardian who put out the distress signal is located. He is super dead, but this is where gamers get their prize: The Dead Man’s Tale exotic scout rifle. However, fans should not freak out if the weapon does not appear in their inventory right away, as they will have to revisit Zavala to officially unlock it and have it in their possession. From there, players can repeat the Presage mission to get the random rolls for The Dead Man’s T
Beyond Light's story ends up somewhat superfluous, with the campaign falling into familiar Destiny storytelling problems. Eramis could have been an interesting villain had the campaign built more empathy towards her. In the end, she's just another generic, mustache-twirling Destiny villain. Beyond Light's campaign boils down to defeating her lieutenants and defeating her, similar to what we already did in Forsaken , except a lot fewer lieutenants and personality. Less interesting describes other elements of the story. After a six-year absence, the Exo-Stranger finally returns, but anything interesting we learn about her lies outside the main campaign. Drifter and Eris Morn are also along for the ride, but ultimately, their presence is negligible. Rather than being active members in the campaign, they're mostly used as set decoration you can interact with every now and again. It also doesn't help just how short the story is, lasting 5-6 hours depending on how fast you can get quality gear. The quest to destroy Eramis doesn't do much to get players invested, but it also doesn't overstay its welcome. It also helps that Bungie learned from Shadowkeep's campaign by cutting out the grinding missions, instead focusing more on narrative missions. It makes for a more entertaining romp than Shadowkeep.
The Brightest Things We Know is a Forged In The Dark RPG made by Briar Sovereign, the creator behind fantasy mecha RPG Armor Astir: Advent . Currently available for playtesting on itch.io, The Brightest Things We Know takes place in the distant future, where the scattered, kepler Planet darkmatter abilities besieged colonies of humanity - remnants from a long-lost golden age - are protected by "Stars," immortal champions gifted strange powers by an enigmatic artifact called "The Visit