Aftershock is a charge that players can manually place on walls that blasts out on the other side of the wall after a short amount of time. These charges can do a large amount of damage, but they can be avoided due to the delay. The explosion is also relatively small and doesn't fill an entire room, so it is easy to simply back away from it once it is noti
Omen's second ability, Paranoia, is a projectile that can travel through walls and heavily decreases vision for all players that are inside it. This of course includes allies, so Omen players should use it with c
Curveball is Phoenix's second ability in which the Pyromancer fires a flashbang-style fireball. When using Curveball the Phoenix player can curve the trajectory of the attack in either a right or a left angle allowing Phoenix to use the attack to blind players camping behind or around the corner of pesky choke points. This makes Curveball one of the best abilities for a team to use to counterattack a well set-up team and change the tide of battle in their fa
With a roster bursting at the seems with charismatic and interesting characters, Valorant players are spoiled for choice. However, choosing a "main" character is one of the hardest aspects of the game. With such a diverse and interesting roster, each member of the Valorant cast is as interesting last the last. One of the more unique designs found in the title is the technology-savvy Cypher, who provides an under-utilized niche to the competitive scene of Hero Shooters. His trap-heavy playstyle is one of the most difficult to master but yields an oppressive and dominant presence when mastered to its full
Rolling Thunder is Breach's fourth, final, and ultimate ability. It will cause a giant and moving explosion to roll through the map, disrupting and throwing who get in its way. However, like Fault Line, it is capable of friendly-fire, 100 Thieves CS:GO so other players should stay behind Breach while he performs his ultimate abil
Breach's third ability is Fault Line. This is Breach's signature ability, which players must equip it first and charge it before firing. Fault Line creates an earthquake that disrupts players' movement and screens that can be fired through walls and cover. Like Breach's other abilities, the exact area it will hit can be seen on the mini-map in the corner of the screen. It can also be used to check corner like with Aftershock, but it is capable of friendly-f
Phoenix's ultimate is one of the most interesting in the game. As it provides the fire-casting character some of the best survivability in the game. Run it Back allows Phoenix to create a clone of himself which is set to a set timer. When this clone is cast Phoenix can travel from his "real" body and attack enemies, see their location, cast his abilities, or do anything he can in his set period. When the time is up he will travel back to where his "real" body is. If the Phoenix clone is defeated before the time is up than the clone will disappear and the Phoenix player will resume from his original location. This ability is one of the best abilities in the game and allows Phoenix players an unprecedented versatil
Much like the Incendiary Launcher, this can be a great way to force an enemy out of good cover, or out of a small room, considering the damage radius of the ability. This can drastically turn the tide of a round, forcing an enemy to give up a really advantageous position and making them fight on your te
More than anything else being able to coordinate with your team is the most important skill within Valorant. Players need to be able to call out and talk to their team. Being able to collaborate and decide how a team is going to approach a particular round is one of the many reasons that communication is a necessity within Valorant. A team that has no gameplan going into a round is essentially useless in the face of a well-coordinated team. Being able to collaborate and decide on a given tactic is essential to winning Competitive games, and requires communicat
It can be difficult for players to complete a game with others who have no idea what they are doing. Players want to ensure that half of their team won't leave the game before the end, and the best way to do this is by adding a penalty system for those who decide to quit ea
This is a fantastic way to take care of an enemy planting the spike if you don't have a line-of-sight on them; they can try to stick the plant through the damage, but they'll pay for it with their l
Cloudburst is a small smoke grenade that doesn't last long, which can be used for quick escapes. Updraft is a jump boost that can be used to get above tall walls, get control of high ground, catch enemies by surprise, or flank, while Tailwind is a dash that refreshes after performing 2 kills. It is a simple quick dash that can be used on the ground or in the
Communication also allows for some sneaky plays within a match. Being able to ask a Brimstone to call in a sky smoke to hide where the spike is being planted gives your team a humongous advantage over a team of uncoordinated players. There are several abilities within the title that rely on a team's coordination, and without solid communication, they are almost usel