Perhaps Riot’s financial strategy revolves around the promise of esports as a spectator sport, something as big as the NBA or the NFL. Coming from a company that already has proven its commitment to esports success, it’s highly plausible competitive esports are what’s driving the game at a corporate le
A great addition to VALORANT would be the recording of more stats, especially in relation to the Agent's special abilities. Some stats that would be nice include how many heals a player has successfully completed and the number enemies they have slowed, shocked, or even caught in a tripw
Watching any streamers playing VALORANT , will give a chance of receiving the drop. Make sure the stream has a note under its title, stating that drops are enabled. Players will receive an email when they get the drop, and this can happen hours after they've watched a stream, so patience is
The Agents have special abilities and the weapons should match this instead of being simple and basic. The weapons have so much potential and for a game that's been six years in the making, players expected a lot more than just another collection of pistols, rifles, and shotg
Because each Agent has a theme to their abilities, it’s again best to learn a few different characters and become proficient in what they have to offer a team. Trying to main a single Agent will be problematic unless playing on a five-person premade team; The best solo ranked players will be flexible enough to provide their teammates with what is needed. There also has been no official plans to ban Agents in ranked play, however this is something players should expect in the future as Riot Games ramps up its esports presence for VALORA
When you throw abilities and unique characters into the mix, Valorant could become a very unbalanced game if not handled properly. Power-creep could be a serious issue if Riot plans to release new Agents over time, a concern not unfounded by veteran League of Legends players. Iteration will be key for Valorant's success and long-term releva
With this aggressive playstyle, it can be pretty easy to confuse the enemy, as well. Omen can be almost anywhere, and a good Omen is going to keep the enemy looking over their shoulders for the majority of the ma
The system closely resembles what Overwatch has, where the game adds up the player's scores to make a total instead of pairing up players with similar scores and experience. This is another small change that would go a long way in attracting an audience to this platf
Released back in 2009, League of Legends has received an overwhelming amount of support since it released. Valorant will likely receive a similar amount of care with new maps, Agents, and possibly new weapons. As long as the development team stays on top of community requests and balance issues, Valorant might become the next major FPS title on the market for years to c
At the start of each round, there's a buying phase during which players can spend credits earned in previous rounds to purchase weapons, armor and some special abilities. In order to earn credits, a player needs to earn kills during the ro
Here is the biggest mistake new players are making, particularly those who come from Overwatch compared to CS:GO . It takes a short moment to be eliminated in a round and running causes so much noise that you might as well yell loudly that you’re inbound to the opposing t
Many have likened it to Overwatch's hand-drawn style with a colorful cast of characters. There is a certain likeness, but weapons and locations don't ooze a unique style that sets it apart in the FPS market. Textures look flat and particle effects are simple, likely for visual clarity. It is a difficult balance between style and visual clarity that Riot needs to nail, but it currently lacks a distinct style like the flashiness of Overwatch or punchy visuals of Counter-Str
The matches right now are quite long, and not everyone has time to sit and play these long games. If Riot added shorter matches, it would take the gameplay to the next level as more casual players and newcomers would be enticed to sit through losing ga
Game developers have to make tough choices when it comes to how best to market their games. Mass appeal certainly helps them generate revenue as they spend money on cosmetics and battle passes. However, competitive players play much differently than the casual player base, who provide the majority of financial support for the game buy purchasing cosmet
This was likely done to raise the skill floor for Valorant to draw in more players and make the gap between casual and hardcore players less severe. With that said, a coordinated team that uses vision denial skills frequently could negatively impact the gun skill this game emphasizes so greatly. Agent balance will be critical for this to not become an is
Even if players can't get their hands on a VALORANT closed beta key, not to worry because this project by Riot is probably one of the few Open-World Adventure Games that hasn't seen any slowing down due to the recent COVID-19 situat