Finally, Brimstone's Ultimate, Orbital Strike, fits a similar niche to his Incendiary Grenade, except with ten-times the effectiveness. Orbital Strike shines the brightest, when placed onto the location of the Spike, dispatching of any enemy looking to disarm the Spike or to simply stop them from even being near its location. This ability can be used to dispatch of a well set up team, through its insanely high damage potential. If done in the right location it can also separate even a well-coordinated team, allowing for players to pick apart the enemy's defenses and strategy. If used correctly Orbital Strike can simply end around and even a match. Its ability to shut down a particular area is unmatched in the game, making it a threat for even the most coordinated teams in the g
The Incendiary can get into areas that you may not even be able to see too, since it can bounce around corners. This is another ability that's really going to reward map knowledge; once you've got a really good understanding of the map, the angles, and the areas that enemies are likely to be in, you can get a lot of use out of the Incendiary Launcher without even having to put yourself in harm's
Much like the Incendiary Launcher, this can be a great way to force an enemy out of good cover, or out of a small room, considering the damage radius of the ability. This can drastically turn the tide of a round, forcing an enemy to give up a really advantageous position and making them fight on your te
Jett is certainly a fan-favorite, so I imagine this is where I'll get the most backlash. Heck, even I play Jett more than the other agents. Her abilities are endlessly fun, with speedy dashes and quick, versatile smokes. Jett's primary function is to outmaneuver and overwhelm opponents, requiring clever movement and precise aim with her knives. In the right hands, she can run away with match MVP easily. However, aside from her less-than-unique smokes, her abilities are rather inward. That is to say, Jett doesn't have a ton of avenues to assist her team, other than to slay
So you don't begin to become predictable, it is vital that you learn to mix up your attacking approaches. If you continuously use Paranoia or teleport into Dark Cover, enemies will grow aware and punish you for the efforts. Throwing a Dark Cover and teleporting into a nearby or location is a solid way to mix up your strategy. Simply put, playing Omen is like playing Jazz, you have to be unpredictable, once you've mastered this art of unpredictability you will become a solid threat on the battlefi
One of the lesser-used abilities at Brimstone's disposal (for good reason) is his Stim Beacon. Tossing this out will grant you and any allies in the radius RapidFire either while standing in the effect, or for four seconds after leaving the area. This RapidFire can doesn't honestly make a huge difference and isn't going to do much for your team, but if you're pushing with a few teammates into the same area, you may as well give everybody the bo
Phoenix is unarguably one of the best offensive characters. His Curveball ability is quick and maneuverable, completely obfuscating opponents' screens. If a Phoenix player knows where you are when attacking, surviving his "flash-peak-shoot" combo is very diffic
Since VALORANT is a new game, everyone is learning the best practices for weapons, maps, and team compositions. While players should explore every Agent, their abilities, and the weapons available via personal experience – there is still a ton of information to be gleaned from watching top streamers and competitive play
The key to making Omen's tricky toolkit work effectively is through the combination of his abilities. Using his abilities in combination provides this character incredible mobility, evasion, and Fpthoughts.com versatility during a ma
Incendiary Grenade is a great example of Brimstone's excellent Area Denial skill-set. When tossed in the right spot, it can prevent your enemies from launching a successful offense. Tossing the grenade at an enemy's location can buy enough time for your team to establish better cover, positional advantage, or simply allow for some easy kills. Using the Incendiary Grenade effectively means that the enemy will be unable to launch a successful offense, as you are always harassing them with this powerful gad
At the start of each round, players will have a moment to spend their Creds (the in-game currency) to purchase weapons, armor, and abilities. This is called the Buy Phase, and the number of Creds available is directly related to securing certain actions in the previous round. Dying right away will award only a small number of Creds, whereas eliminating opponents, winning the round, and planting the Spike will award m
VALORANT began its closed beta last week and there is no doubt that the game will be a hit. For players looking to dive into the newest tactical FPS, there is quite a bit of useful information to know in order to avoid simple mistakes and grow in skill. Comparisons online are being made to CS:GO , Overwatch , and other FPS games. In a sense, there are similarities or borrowed concepts, but VALORANT is ultimately a beast to learn in its own ri